matiddl

Poland
On FACEIT since 2020 367 matches tracked 164 matches in 30 days
ELO ▲ 161
3,092
30-day peak: 3,302
Rank EU ▼ 1,320 places
#5,650
Poland #286 in Poland
30 days · prev. #4,330 · best #2,211
Last updated:

How does matiddl play?

Rating 1.04 (from 337 matches) K/R 0.77 ADR 85.7 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 337 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 3.0
Knife kills 4 in 367 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 70x 4K, 12 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +346
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.9, Headshots −2 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 1.03. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −177 ELO
66 matches · 58% win rate
On Nuke −30 ELO
50 matches · 52% win rate
On Saturdays −144 ELO, win rate 43%

matiddl loses the most ELO on Ancient: −177 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Vertigo
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
55% right on the average
0.78 better than 59%
84.9 better than 63%
1.08 better than 54%
50% of 501 duels better than 34%
39% of 57 situations right on the average
Ancient66
58% better than 58%
0.83 better than 80%
94.7 better than 93%
1.13 better than 72%
56% of 331 duels better than 70%
31% of 26 situations better than 30%
Dust 265
52% better than 38%
0.69 better than 19%
78.5 better than 31%
0.94 better than 11%
47% of 345 duels better than 21%
29% of 24 situations better than 22%
Nuke50
52% better than 29%
0.79 better than 60%
87.6 better than 73%
1.08 right on the average
55% of 266 duels better than 59%
27% of 22 situations better than 20%
Anubis42
62% better than 73%
0.71 better than 28%
82.1 better than 53%
0.96 better than 18%
48% of 192 duels better than 25%
30% of 10 situations better than 28%
Vertigo6
67% -
0.93 -
102.9 -
1.25-
66% of 38 duels -
25% of 4 situations -
Cache5
20% -
0.73 -
84.0 -
0.87-
53% of 32 duels -
0% of 1 situations -
Inferno5
40% -
0.56 -
74.2 -
0.79-
48% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How matiddl plays

Across 367 matches matiddl averages K/R 0.77 and ADR 85.7; the rating across the 337 rated matches is 1.04. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Anubis with a 62% win rate in 42 matches. In 141 of 337 matches the rating was 1.10 or higher (42%), in 127 it was below 0.90. In 318 matches with detailed stats: 70 4Ks and 12 aces. Best month by rating: July 2026 at 1.47. matiddl loses the most ELO on Ancient (−177 ELO, win rate 58%). Things go best on Dust 2 (+202 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, +100 ELO. Improved over the last three months: ELO +346. Got weaker: K/R −0.06, Rating −0.10, ADR −6.9, Headshots −2 pp, Win rate −11 pp. Last 30 days: 164 matches, win rate 52%, net ELO +315.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.