mati_duda

Poland
On FACEIT since 2015 133 matches tracked 35 matches in 30 days
Last updated:

How does mati_duda play?

Rating 1.24 (from 112 matches) K/R 0.88 ADR 95.9 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 112 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.00).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.24+0.24 · Ø 1.00 better than 97%
Pistol kills per match 3.1
Knife kills 4 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (3.9%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 94%
3K rounds 6.4%+2.5 pp · Ø 3.9% better than 99%
MVPs per match 3.1+0.9 · Ø 2.2 better than 98%
4Ks and aces 27x 4K, 5 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, ADR +6.8, Headshots +5 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.07, ELO −182

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.89 (at the start 0.82). Well above the average (0.72).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
28 matches · 32% win rate
On Anubis −1 ELO
21 matches · 62% win rate
On Sundays ±0 ELO, win rate 48%

mati_duda loses the most ELO on Mirage: −21 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.09 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
32% better than 5%
0.76 better than 64%
86.9 better than 81%
1.04 better than 60%
55% of 97 duels better than 75%
50% of 16 situations better than 80%
Anubis21
62% better than 83%
0.96 better than 99%
103.7 better than 99%
1.33 better than 99%
64% of 72 duels better than 99%
67% of 12 situations better than 96%
Cache17
65% -
0.88 -
93.6 -
1.27-
61% of 97 duels -
40% of 10 situations -
Nuke17
59% better than 62%
0.88 better than 89%
100.5 better than 98%
1.24-
74% of 73 duels better than 99%
14% of 7 situations better than 6%
Ancient16
63% better than 85%
0.96 better than 99%
102.0 better than 99%
1.38-
65% of 60 duels better than 98%
67% of 6 situations better than 97%
Dust 216
38% better than 12%
0.81 better than 84%
86.3 better than 79%
1.14-
58% of 45 duels better than 86%
40% of 5 situations better than 57%
Inferno15
73% better than 95%
0.91 better than 96%
97.3 better than 95%
1.31-
58% of 76 duels better than 79%
33% of 6 situations better than 36%
Vertigo3
67% -
1.09 -
112.7 -
1.49-
67% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mati_duda plays

Across 133 matches mati_duda averages K/R 0.88 and ADR 95.9; the rating across the 112 rated matches is 1.24. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Averages 19.9 kills per match with 53% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 69 of 112 matches the rating was 1.10 or higher (62%), in 20 it was below 0.90. In 106 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: October 2026 at 1.28. mati_duda loses the most ELO on Mirage (−21 ELO, win rate 32%). Things go best from match 5 of the day (+32 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +20 ELO. Improved over the last three months: K/R +0.07, ADR +6.8, Headshots +5 pp, Win rate +7 pp. Got weaker: Rating −0.07, ELO −182. Last 30 days: 35 matches, win rate 57%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.