mathjiaS

Romania
On FACEIT since 2017 368 matches tracked 130 matches in 30 days
ELO ▲ 2
3,293
30-day peak: 3,474
Rank EU ▼ 1,245 places
#2,551
Romania #44 in Romania
30 days · prev. #1,306 · best #1,255
Last updated:

How does mathjiaS play?

Rating 1.08 K/R 0.79 ADR 89.4 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 368 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.06).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.04−0.02 · Ø 1.06 better than 35%
Pistol kills per match 2.7
Knife kills 4 in 368 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 48%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 78%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 93x 4K, 13 aces in 368 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether mathjiaS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 368 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −279 ELO
82 matches · 44% win rate
In match 3 of the day −32 ELO
48 matches · 48% win rate
Between 6:00 and 12:00 +76 ELO, win rate 46%
On Sundays +3 ELO, win rate 45%

mathjiaS loses the most ELO on Dust 2: −279 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.48 · Ancient

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
59% better than 68%
0.80 better than 68%
92.5 better than 89%
1.10 better than 61%
50% of 581 duels better than 34%
50% of 20 situations better than 81%
Ancient83
49% better than 28%
0.81 better than 74%
89.2 better than 81%
1.10 better than 63%
51% of 429 duels better than 41%
26% of 46 situations better than 20%
Dust 282
44% better than 16%
0.79 better than 64%
90.5 better than 84%
1.08 right on the average
49% of 504 duels better than 30%
52% of 21 situations better than 83%
Anubis58
64% better than 79%
0.81 better than 75%
91.0 better than 89%
1.11 better than 65%
51% of 370 duels better than 41%
38% of 29 situations right on the average
Nuke29
48% better than 21%
0.70 better than 18%
79.5 better than 32%
0.93 better than 7%
44% of 172 duels better than 9%
56% of 9 situations better than 84%
Cache13
54% -
0.74 -
83.9 -
0.98-
44% of 77 duels -
25% of 4 situations -
Inferno10
60% -
0.77 -
88.9 -
1.02-
52% of 69 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mathjiaS plays

Across 368 matches mathjiaS averages K/R 0.79, ADR 89.4 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 58 matches. In 172 of 368 matches the rating was 1.10 or higher (47%), in 128 it was below 0.90. In 368 matches with detailed stats: 93 4Ks and 13 aces. Best month by rating: September 2026 at 1.09. mathjiaS loses the most ELO on Dust 2 (−279 ELO, win rate 44%). Things go best on Anubis (+353 ELO, win rate 64%). Last 30 days: 130 matches, win rate 54%, net ELO +378.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.