mateobejbi

Poland
On FACEIT since 2017 116 matches tracked 60 matches in 30 days
Last updated:

How does mateobejbi play?

Rating 0.92 K/R 0.67 ADR 73.6 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 116 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 62%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.0%).

2K rounds 11.7%−1.3 pp · Ø 13.0% better than 21%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 13x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 37%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
Whether mateobejbi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −8 ELO
37 matches · 43% win rate
Between 18:00 and 24:00 +41 ELO, win rate 48%
On Sundays +41 ELO, win rate 38%

mateobejbi loses the most ELO from match 5 of the day: −8 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.64 better than 16%
70.9 better than 13%
0.89 better than 17%
45% of 184 duels better than 24%
19% of 16 situations better than 8%
Anubis23
52% right on the average
0.71 right on the average
78.4 better than 49%
0.96 better than 43%
45% of 82 duels better than 22%
75% of 8 situations better than 99%
Ancient13
69% -
0.74 -
80.9 -
1.00-
52% of 44 duels -
75% of 8 situations -
Dust 211
36% -
0.60 -
67.7 -
0.82-
46% of 35 duels -
0% of 3 situations -
Inferno7
43% -
0.67 -
70.7 -
0.91-
58% of 19 duels -
33% of 3 situations -
Cache5
100% -
0.81 -
82.3 -
1.10-
64% of 14 duels -
0% of 4 situations -
Nuke5
40% -
0.58 -
72.4 -
0.80-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mateobejbi plays

Across 116 matches mateobejbi averages K/R 0.67, ADR 73.6 and a rating of 0.92. Biggest strength: Headshot rate at 52%, better than 85% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 6 players. Averages 14.8 kills per match with 52% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 32 of 116 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 113 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. mateobejbi loses the most ELO from match 5 of the day (−8 ELO, win rate 43%). Things go best in match 2 of the day (+113 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +113 ELO. Last 30 days: 60 matches, win rate 45%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.