matatq

Poland
139 matches tracked 47 matches in 30 days
Last updated:

How does matatq play?

Rating 0.86 K/R 0.63 ADR 73.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 44%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (48%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 45%−3 pp · Ø 48% better than 26%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 43%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (0.94).

Headshot rate 44%+1 pp · Ø 43% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.83−0.11 · Ø 0.94 better than 12%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.4%).

2K rounds 11.4%−1.0 pp · Ø 12.4% better than 23%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 28%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 8x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 98%
Utility damage per round 7.3+3.7 · Ø 3.6 better than 97%
Enemies flashed per round 0.21−0.02 · Ø 0.23 better than 44%
Deaths per round 76%+3 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.63, ADR at 74.1, Headshots at 44%, Win rate at 48%
▼ Got worse
ELO −193

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.63 (at the start 0.61). Clearly below the average (0.69).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −162 ELO
29 matches · 28% win rate
On Dust 2 −51 ELO
37 matches · 43% win rate
On Fridays −139 ELO, win rate 41%

matatq loses the most ELO on Mirage: −162 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 28%
0.64 better than 23%
74.7 better than 37%
0.88 better than 22%
43% of 225 duels better than 22%
61% of 18 situations better than 95%
Mirage29
28% better than 4%
0.64 better than 24%
73.6 better than 32%
0.88 better than 25%
46% of 136 duels better than 36%
42% of 12 situations better than 64%
Inferno22
55% better than 67%
0.58 better than 13%
72.2 better than 30%
0.81 better than 15%
46% of 95 duels better than 37%
25% of 12 situations better than 26%
Ancient21
71% better than 97%
0.65 better than 33%
74.8 better than 40%
0.89 better than 36%
42% of 113 duels better than 20%
35% of 17 situations better than 48%
Nuke14
50% -
0.61 -
68.5 -
0.81-
33% of 70 duels -
17% of 12 situations -
Anubis10
50% -
0.63 -
75.6 -
0.82-
45% of 66 duels -
43% of 7 situations -
Cache6
67% -
0.58 -
68.9 -
0.84-
44% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How matatq plays

Across 139 matches matatq averages K/R 0.63, ADR 73.3 and a rating of 0.86. Biggest strength: Utility hit rate at 46%, better than 98% of level 4 players. Most room to improve: K/D at 0.83, better than only 12% of level 4 players. Averages 13.9 kills per match with 44% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 29 of 139 matches the rating was 1.10 or higher (21%), in 80 it was below 0.90. In 104 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: September 2026 at 0.89. matatq loses the most ELO on Mirage (−162 ELO, win rate 28%). Things go best on Inferno (+63 ELO, win rate 55%). Match no. 2 of the day goes best: 53% win rate, −22 ELO. Improved over the last three months: Rating +0.06. Got weaker: ELO −193. Unchanged in recent months: K/R at 0.63, ADR at 74.1, Headshots at 44%, Win rate at 48%. Last 30 days: 47 matches, win rate 55%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.