matadoor

Russia
On FACEIT since 2024 197 matches tracked 80 matches in 30 days
ELO ▼ 224
2,159
30-day peak: 2,383
Rank EU
#152,519
Russia #43,382 in Russia
Last updated:

How does matadoor play?

Rating 1.01 K/R 0.72 ADR 78.1 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.9
Knife kills 3 in 197 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 25x 4K, 4 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +8 pp, ELO +256
= Stayed the same
K/R at 0.73, ADR at 77.7, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
49 matches · 45% win rate
On Dust 2 −50 ELO
65 matches · 52% win rate
Between 0:00 and 6:00 +5 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 32%

matadoor loses the most ELO on Mirage: −78 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
52% right on the average
0.71 better than 36%
75.9 better than 24%
1.01 better than 42%
55% of 247 duels better than 71%
48% of 27 situations better than 77%
Mirage49
45% better than 28%
0.72 better than 42%
79.4 better than 45%
0.98 better than 35%
45% of 211 duels better than 18%
31% of 29 situations better than 29%
Ancient35
60% better than 77%
0.75 better than 54%
79.8 better than 40%
1.02 better than 46%
54% of 180 duels better than 66%
33% of 24 situations better than 37%
Anubis29
52% better than 49%
0.74 right on the average
80.0 better than 45%
1.04 better than 53%
55% of 143 duels better than 71%
27% of 22 situations better than 26%
Nuke15
60% better than 65%
0.66 better than 9%
73.9 better than 12%
0.91 better than 9%
47% of 60 duels better than 23%
100% of 4 situations better than 99%
Inferno4
50% -
0.84 -
83.6 -
1.25-
67% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How matadoor plays

Across 197 matches matadoor averages K/R 0.72, ADR 78.1 and a rating of 1.01. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 71 of 197 matches the rating was 1.10 or higher (36%), in 77 it was below 0.90. In 137 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. matadoor loses the most ELO on Mirage (−78 ELO, win rate 45%). Things go best on Anubis (+87 ELO, win rate 52%). Match no. 3 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp, ELO +256. Unchanged in recent months: K/R at 0.73, ADR at 77.7, Headshots at 46%. Last 30 days: 80 matches, win rate 53%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.