matCASHTANEK

Thailand
73 matches tracked 11 matches in 30 days
Last updated:

How does matCASHTANEK play?

Rating 1.07 K/R 0.79 ADR 83.9 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (48%).

Headshot rate 62%+14 pp · Ø 48% better than 98%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.10+0.12 · Ø 0.98 better than 81%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (12.9%).

2K rounds 16.5%+3.6 pp · Ø 12.9% better than 98%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 8x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 5%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.06, ADR at 84.4, Headshots at 62%, Win rate at 50%
▼ Got worse
ELO −179

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −17 ELO
22 matches · 41% win rate

matCASHTANEK loses the most ELO in match 1 of the day: −17 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Inferno
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
54% -
0.79 -
81.0 -
1.10-
48% of 50 duels -
67% of 3 situations -
Nuke13
54% -
0.77 -
80.2 -
1.06-
60% of 48 duels -
40% of 10 situations -
Mirage12
33% -
0.75 -
84.0 -
0.98-
39% of 41 duels -
38% of 13 situations -
Ancient11
55% -
0.80 -
85.7 -
1.06-
53% of 49 duels -
71% of 7 situations -
Anubis10
40% -
0.80 -
85.3 -
1.07-
53% of 38 duels -
0% of 4 situations -
Inferno7
57% -
0.92 -
95.8 -
1.24-
57% of 37 duels -
22% of 9 situations -
Cache5
80% -
0.77 -
76.9 -
1.10-
69% of 13 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How matCASHTANEK plays

Across 73 matches matCASHTANEK averages K/R 0.79, ADR 83.9 and a rating of 1.07. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Averages 17.1 kills per match with 62% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 33 of 73 matches the rating was 1.10 or higher (45%), in 23 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. matCASHTANEK loses the most ELO in match 1 of the day (−17 ELO, win rate 41%). Got weaker: ELO −179. Unchanged in recent months: K/R at 0.79, Rating at 1.06, ADR at 84.4, Headshots at 62%, Win rate at 50%. Last 30 days: 11 matches, win rate 45%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.