mat1mat1k779

Belarus
On FACEIT since 2024 152 matches tracked 50 matches in 30 days
Last updated:

How does mat1mat1k779 play?

Rating 1.27 (from 110 matches) K/R 0.93 ADR 98.4 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 110 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 37% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.16+0.14 · Ø 1.02 better than 87%
Pistol kills per match 3.2
Knife kills 5 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.1%).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 99%
3K rounds 7.2%+3.1 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 34x 4K, 4 aces in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +15 pp, ELO +322
= Stayed the same
K/R at 0.94, ADR at 100.1, Headshots at 58%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.97
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.94 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −88 ELO
30 matches · 37% win rate
In match 1 of the day −67 ELO
39 matches · 38% win rate
Between 12:00 and 18:00 −213 ELO, win rate 39%
On Fridays −93 ELO, win rate 39%

mat1mat1k779 loses the most ELO in match 2 of the day: −88 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.42 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 34%
0.96 better than 98%
101.9 better than 99%
1.26 better than 96%
60% of 376 duels better than 92%
25% of 12 situations better than 16%
Ancient26
58% better than 67%
1.02 better than 99%
108.6 better than 99%
1.41 better than 99%
61% of 152 duels better than 90%
43% of 7 situations better than 64%
Anubis22
59% better than 74%
0.95 better than 99%
101.2 better than 99%
1.29 better than 98%
55% of 121 duels better than 74%
20% of 5 situations better than 11%
Dust 219
42% better than 18%
0.79 better than 75%
84.3 better than 69%
1.16-
55% of 42 duels better than 71%
0% of 1 situations better than 1%
Nuke15
40% better than 11%
0.89 better than 92%
88.6 better than 79%
1.19-
51% of 104 duels better than 39%
71% of 7 situations better than 97%
Inferno4
25% -
0.80 -
87.2 -
1.20-
39% of 18 duels -
100% of 1 situations -
Cache3
33% -
0.69 -
84.1 -
0.92-
56% of 18 duels -
100% of 1 situations -
Overpass3
33% -
0.82 -
78.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mat1mat1k779 plays

Across 152 matches mat1mat1k779 averages K/R 0.93 and ADR 98.4; the rating across the 110 rated matches is 1.27. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 58% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 74 of 110 matches the rating was 1.10 or higher (67%), in 22 it was below 0.90. In 84 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: July 2026 at 1.33. mat1mat1k779 loses the most ELO in match 2 of the day (−88 ELO, win rate 37%). Things go best on Anubis (+33 ELO, win rate 59%). Match no. 3 of the day goes best: 71% win rate, −23 ELO. Improved over the last three months: Win rate +15 pp, ELO +322. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.94, ADR at 100.1, Headshots at 58%. Last 30 days: 50 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.