mat1-o-

Heard & McDonald Islands
On FACEIT since 2015 329 matches tracked 71 matches in 30 days
ELO ▼ 6
2,833
30-day peak: 2,967
Rank SA ▲ 7 places
#328
Heard & McDonald Islands #1 in Heard & McDonald Islands
30 days · prev. #335 · best #326
Last updated:

How does mat1-o- play?

Rating 1.06 (from 273 matches) K/R 0.72 ADR 76.8 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.8 from the last 273
Knife kills 2 in 273 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 3.5%−0.8 pp · Ø 4.3% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 46x 4K, 4 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.07, ELO +76
= Stayed the same
K/R at 0.73, ADR at 77.2, Win rate at 57%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
48 matches · 56% win rate
On Mirage −62 ELO
121 matches · 58% win rate
Between 6:00 and 12:00 −157 ELO, win rate 53%
On Wednesdays −104 ELO, win rate 40%

mat1-o- loses the most ELO on Dust 2: −91 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
58% better than 71%
0.73 better than 38%
75.7 better than 20%
1.08 better than 59%
56% of 280 duels better than 73%
42% of 113 situations better than 61%
Dust 248
56% better than 60%
0.71 better than 29%
78.6 better than 33%
1.03 better than 39%
53% of 134 duels better than 55%
34% of 35 situations better than 39%
Nuke37
65% better than 78%
0.75 better than 41%
80.5 better than 39%
1.08 right on the average
61% of 85 duels better than 88%
30% of 23 situations better than 28%
Cache34
59% better than 56%
0.70 better than 17%
74.7 better than 12%
1.03 better than 26%
56% of 89 duels better than 60%
35% of 17 situations better than 41%
Inferno24
63% better than 66%
0.77 better than 44%
79.1 better than 24%
1.15 better than 59%
50% of 56 duels better than 24%
26% of 19 situations better than 21%
Anubis7
57% -
0.64 -
73.2 -
0.91-
52% of 21 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mat1-o- plays

Across 329 matches mat1-o- averages K/R 0.72 and ADR 76.8; the rating across the 273 rated matches is 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Nuke with a 65% win rate in 37 matches. In 119 of 273 matches the rating was 1.10 or higher (44%), in 83 it was below 0.90. In 202 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. mat1-o- loses the most ELO on Dust 2 (−91 ELO, win rate 56%). Things go best on Inferno (+106 ELO, win rate 63%). From match no. 5 of the day on, things go best: 68% win rate, +5 ELO. Improved over the last three months: Rating +0.07, ELO +76. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.2, Win rate at 57%. Last 30 days: 71 matches, win rate 54%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.