mastebone

Portugal
109 matches tracked 37 matches in 30 days
Last updated:

How does mastebone play?

Rating 1.00 K/R 0.72 ADR 81.6 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 3.0
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 14x 4K, 4 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +492
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 81.3, Win rate at 41%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
37 matches · 35% win rate
On Dust 2 −26 ELO
26 matches · 58% win rate
Between 18:00 and 24:00 −27 ELO, win rate 31%

mastebone loses the most ELO in match 1 of the day: −56 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.70 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
58% better than 75%
0.70 better than 39%
78.6 better than 44%
1.02 better than 53%
52% of 88 duels better than 60%
30% of 20 situations better than 26%
Anubis22
55% better than 66%
0.76 better than 71%
84.8 better than 74%
1.11 better than 84%
52% of 95 duels better than 59%
31% of 16 situations better than 33%
Mirage20
25% better than 1%
0.66 better than 18%
77.8 better than 40%
0.90 better than 15%
31% of 93 duels better than 1%
36% of 11 situations better than 44%
Inferno16
25% better than 2%
0.76 better than 72%
85.3 better than 80%
0.99 better than 47%
59% of 86 duels better than 86%
43% of 14 situations better than 62%
Ancient12
25% -
0.72 -
82.6 -
0.98-
54% of 41 duels -
33% of 12 situations -
Nuke7
29% -
0.70 -
84.0 -
0.95-
55% of 38 duels -
17% of 6 situations -
Cache5
60% -
0.74 -
79.5 -
1.06-
50% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mastebone plays

Across 109 matches mastebone averages K/R 0.72, ADR 81.6 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 15.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 41 of 109 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 70 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. mastebone loses the most ELO in match 1 of the day (−56 ELO, win rate 35%). Things go best on Anubis (+10 ELO, win rate 55%). Improved over the last three months: ELO +492. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 81.3, Win rate at 41%. Last 30 days: 37 matches, win rate 46%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.