massod

Sweden
On FACEIT since 2014 124 matches tracked 62 matches in 30 days
ELO ▼ 16
2,069
30-day peak: 2,240
Rank EU
#198,311
Sweden #4,956 in Sweden
Last updated:
Next update possible in 1h 25m

How does massod play?

Rating 1.22 K/R 0.87 ADR 90.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 124 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.22+0.19 · Ø 1.03 better than 94%
Pistol kills per match 2.8
Knife kills 3 in 124 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 91%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 47x 4K, 6 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether massod is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
73% better than 98%
0.91 better than 97%
95.8 better than 96%
1.32 better than 98%
62% of 133 duels better than 94%
33% of 21 situations better than 37%
Mirage29
45% better than 28%
0.88 better than 94%
94.1 better than 95%
1.23 better than 94%
58% of 149 duels better than 84%
26% of 19 situations better than 19%
Cache15
47% -
0.85 -
88.2 -
1.13-
51% of 67 duels -
40% of 10 situations -
Nuke15
47% better than 24%
0.83 better than 79%
85.2 better than 63%
1.18 better than 83%
58% of 78 duels better than 76%
57% of 7 situations better than 86%
Inferno13
85% -
0.92 -
93.9 -
1.33-
57% of 67 duels -
67% of 9 situations -
Ancient10
50% -
0.75 -
81.6 -
1.03-
50% of 54 duels -
43% of 7 situations -
Anubis10
40% -
0.89 -
90.4 -
1.21-
52% of 50 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How massod plays

Across 124 matches massod averages K/R 0.87, ADR 90.9 and a rating of 1.22. Biggest strength: Rating at 1.22, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 57% headshots. The strongest map is Inferno with a 85% win rate in 13 matches. In 74 of 124 matches the rating was 1.10 or higher (60%), in 31 it was below 0.90. In 124 matches with detailed stats: 47 4Ks and 6 aces. Things go best on Dust 2 (+43 ELO, win rate 73%). Last 30 days: 62 matches, win rate 50%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.