massacre33

Russia
On FACEIT since 2024 324 matches tracked 90 matches in 30 days
ELO ▲ 28
3,132
30-day peak: 3,255
Rank EU ▼ 179 places
#4,815
Russia #1,350 in Russia
30 days · prev. #4,636 · best #3,162
Last updated:

How does massacre33 play?

Rating 1.13 K/R 0.79 ADR 84.3 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 323 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.5 · Ø 1.5 better than 86%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 55x 4K, 6 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.12, ADR at 83.6
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
114 matches · 45% win rate
On Anubis −55 ELO
27 matches · 48% win rate
On Saturdays −108 ELO, win rate 41%

massacre33 loses the most ELO on Mirage: −100 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
45% better than 14%
0.77 better than 54%
84.2 better than 60%
1.09 better than 58%
53% of 441 duels right on the average
36% of 80 situations better than 41%
Dust 291
53% better than 43%
0.82 better than 76%
86.4 better than 70%
1.18 better than 79%
52% of 322 duels better than 47%
38% of 65 situations better than 45%
Ancient56
54% better than 45%
0.82 better than 77%
86.3 better than 70%
1.18 better than 83%
58% of 230 duels better than 80%
33% of 48 situations better than 36%
Anubis27
48% better than 27%
0.72 better than 33%
80.0 better than 41%
1.02 better than 36%
49% of 96 duels better than 30%
37% of 19 situations better than 45%
Cache14
79% -
0.76 -
81.9 -
1.09-
49% of 53 duels -
27% of 11 situations -
Nuke13
54% -
0.77 -
78.0 -
1.17-
59% of 32 duels -
50% of 8 situations -
Inferno8
75% -
0.71 -
74.5 -
1.04-
44% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How massacre33 plays

Across 323 matches massacre33 averages K/R 0.79, ADR 84.3 and a rating of 1.13. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 178 of 323 matches the rating was 1.10 or higher (55%), in 91 it was below 0.90. In 244 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: July 2026 at 1.16. massacre33 loses the most ELO on Mirage (−100 ELO, win rate 45%). Things go best on Dust 2 (+111 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, −114 ELO. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 83.6. Last 30 days: 90 matches, win rate 48%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.