masco

Finland
154 matches tracked 68 matches in 30 days
Last updated:

How does masco play?

Rating 1.06 K/R 0.78 ADR 83.7 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+7 pp · Ø 49% better than 92%

Clutch

Average
Last one alive

22% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 3.2
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 64%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 72%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 29x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether masco is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
45 matches · 40% win rate
On Ancient −46 ELO
33 matches · 58% win rate
Between 0:00 and 6:00 −88 ELO, win rate 33%
On Fridays +1 ELO, win rate 37%

masco loses the most ELO on Mirage: −61 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 16%
0.78 better than 74%
82.0 better than 62%
1.05 better than 64%
50% of 220 duels better than 47%
28% of 25 situations better than 21%
Ancient33
58% better than 72%
0.83 better than 89%
86.9 better than 84%
1.12 better than 84%
61% of 150 duels better than 95%
39% of 18 situations better than 53%
Dust 231
35% better than 9%
0.79 better than 83%
84.5 better than 76%
1.07 better than 72%
54% of 142 duels better than 71%
46% of 13 situations better than 74%
Nuke15
40% better than 12%
0.75 right on the average
85.2 better than 65%
1.06 better than 54%
65% of 77 duels better than 96%
57% of 7 situations better than 87%
Anubis11
73% -
0.78 -
85.5 -
1.04-
63% of 54 duels -
33% of 3 situations -
Cache8
38% -
0.81 -
85.5 -
1.07-
68% of 31 duels -
33% of 9 situations -
Inferno8
25% -
0.66 -
73.7 -
0.86-
46% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How masco plays

Across 154 matches masco averages K/R 0.78, ADR 83.7 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 92% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 8 players. Averages 17.3 kills per match with 52% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 64 of 154 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 136 matches with detailed stats: 29 4Ks and 2 aces. masco loses the most ELO on Mirage (−61 ELO, win rate 40%). Things go best on Dust 2 (+49 ELO, win rate 35%). Match no. 3 of the day goes best: 58% win rate, −30 ELO. Last 30 days: 68 matches, win rate 41%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.