marv1NNNNN

Germany
On FACEIT since 2017 194 matches tracked
Last updated:

How does marv1NNNNN play?

Rating 0.93 K/R 0.66 ADR 74.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.8
Knife kills 7 in 194 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 15%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 22x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether marv1NNNNN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 186 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.63
JulAugSepOct

Best month: July 2026 with 0.73.

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −108 ELO
27 matches · 37% win rate
On Anubis −81 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 −35 ELO, win rate 44%
On Thursdays +52 ELO, win rate 47%

marv1NNNNN loses the most ELO on Inferno: −108 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Highest rating in a match: 1.99 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
64% better than 88%
0.71 better than 40%
78.7 better than 43%
1.00 better than 44%
47% of 340 duels better than 30%
42% of 31 situations better than 63%
Mirage48
44% better than 26%
0.62 better than 7%
70.9 better than 9%
0.92 better than 19%
48% of 258 duels better than 35%
18% of 17 situations better than 6%
Anubis34
44% better than 28%
0.68 better than 23%
75.4 better than 23%
0.92 better than 17%
51% of 158 duels right on the average
42% of 19 situations better than 62%
Inferno27
37% better than 8%
0.59 better than 2%
70.0 better than 7%
0.81 better than 2%
38% of 135 duels better than 3%
67% of 15 situations better than 94%
Ancient19
68% better than 93%
0.64 better than 9%
69.6 better than 4%
0.92 better than 19%
35% of 74 duels better than 1%
23% of 13 situations better than 19%
Cache4
50% -
0.58 -
73.1 -
0.79-
33% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marv1NNNNN plays

Across 194 matches marv1NNNNN averages K/R 0.66, ADR 74.0 and a rating of 0.93. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: 3K rounds at 3.1%, better than only 14% of level 9 players. Averages 14.6 kills per match with 42% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 50 of 194 matches the rating was 1.10 or higher (26%), in 98 it was below 0.90. In 167 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. marv1NNNNN loses the most ELO on Inferno (−108 ELO, win rate 37%). Things go best on Dust 2 (+105 ELO, win rate 64%). From match no. 5 of the day on, things go best: 57% win rate, +35 ELO. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.