martinez

HU
On FACEIT since 2016 144 matches tracked 19 matches in 30 days
ELO ▲ 38
3,345
30-day peak: 3,434
Rank EU ▲ 384 places
#1,839 #14 in HU
30 days · before #2,223 · best #1,807
Last updated:

How does martinez play?

Rating 1.03 (from 33 matches) K/R 0.72 ADR 78.7 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.21 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 30% normal 0.90 to 1.09 42% weak 0.75 to 0.89 18% very weak below 0.75 3%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 3%−8 pp better than 18%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.6
Knife kills 1 in 137 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 7x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.57+0.27 better than 96%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Headshots +3 pp
= Stayed the same
ADR at 79.1, Win rate at 53%
▼ Got worse
ELO −382

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.70).

Patterns

From the last 137 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
30 matches · 57% wins
In match 3 of the day +23 ELO
23 matches · 48% wins
On Wednesdays −68 ELO, win rate 48%

martinez loses the most ELO on Dust 2: −106 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 47%
0.69 better than 26%
75.2 better than 22%
0.93-
44% of 66 duels better than 13%
29% of 21 situations better than 22%
Ancient30
57% better than 67%
0.74 better than 46%
84.2 better than 64%
1.01-
54% of 69 duels better than 66%
33% of 12 situations better than 40%
Dust 230
57% better than 67%
0.73 better than 46%
79.1 better than 41%
1.12-
53% of 79 duels better than 60%
55% of 11 situations better than 87%
Inferno10
60% -
0.85 -
86.7 -
1.47-
61% of 18 duels -
0% of 1 situations -
Anubis9
67% -
0.77 -
79.7 -
-
74% of 23 duels -
0% of 5 situations -
Cache6
50% -
0.64 -
73.8 -
1.03-
43% of 14 duels -
60% of 5 situations -
Overpass4
25% -
0.55 -
62.9 -
-
-
-
Nuke3
33% -
0.64 -
71.6 -
-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How martinez plays

Across 137 matches martinez averages K/R 0.72 and ADR 78.7; the rating across the 33 rated matches is 1.03. Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.7 kills per match, 51% of them headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 12 of 33 matches the rating was 1.10 or higher (36%), in 7 it was below 0.90. In 63 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: October 2026 at 1.12. martinez loses the most ELO on Dust 2 (−106 ELO, win rate 57%). Things go best on Mirage (+56 ELO, win rate 51%). Improved over the last three months: K/R +0.04, Headshots +3 pp. Got weaker: ELO −382. Unchanged in recent months: ADR at 79.1, Win rate at 53%. Last 30 days: 19 matches, win rate 47%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.