martinboi

Sweden
246 matches tracked 51 matches in 30 days
Last updated:

How does martinboi play?

Rating 0.92 (from 196 matches) K/R 0.67 ADR 76.9 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.01).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.92−0.09 · Ø 1.01 better than 17%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 27%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 22%
4Ks and aces 27x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 57%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.66, ADR at 76.5
▼ Got worse
Win rate −7 pp, ELO −259

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.69
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.70. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −99 ELO
32 matches · 47% win rate
On Mirage −93 ELO
65 matches · 38% win rate
On Thursdays −43 ELO, win rate 35%

martinboi loses the most ELO on Inferno: −99 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
52% right on the average
0.66 better than 17%
76.2 better than 29%
0.96 better than 30%
45% of 214 duels better than 21%
48% of 25 situations better than 77%
Mirage65
38% better than 11%
0.66 better than 17%
75.6 better than 28%
0.89 better than 11%
41% of 221 duels better than 7%
31% of 13 situations better than 30%
Ancient32
38% better than 13%
0.69 better than 32%
77.4 better than 37%
0.91 better than 20%
48% of 120 duels better than 35%
25% of 8 situations better than 19%
Inferno32
47% better than 28%
0.73 right on the average
82.0 better than 57%
1.00 better than 39%
51% of 109 duels better than 42%
50% of 10 situations better than 75%
Anubis23
52% better than 53%
0.63 better than 7%
73.3 better than 16%
0.84 better than 3%
45% of 85 duels better than 19%
0% of 4 situations better than 1%
Nuke10
40% -
0.72 -
84.2 -
0.93-
44% of 36 duels -
33% of 3 situations -
Cache9
44% -
0.68 -
76.5 -
0.94-
50% of 36 duels -
50% of 2 situations -
Overpass4
25% -
0.56 -
69.4 -
-
-
-
Vertigo4
25% -
0.56 -
81.6 -
0.77-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How martinboi plays

Across 246 matches martinboi averages K/R 0.67 and ADR 76.9; the rating across the 196 rated matches is 0.92. Biggest strength: Utility hit rate at 42%, better than 89% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 52% win rate in 67 matches. In 58 of 196 matches the rating was 1.10 or higher (30%), in 101 it was below 0.90. In 196 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. martinboi loses the most ELO on Inferno (−99 ELO, win rate 47%). Things go best on Dust 2 (+31 ELO, win rate 52%). Match no. 4 of the day goes best: 50% win rate, −4 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −259. Unchanged in recent months: K/R at 0.66, ADR at 76.5. Last 30 days: 51 matches, win rate 41%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.