marquitos-

Argentina
On FACEIT since 2019 363 matches tracked 132 matches in 30 days
ELO ▼ 126
2,580
30-day peak: 2,775
Rank SA ▼ 35 places
#883
Argentina #149 in Argentina
30 days · prev. #848 · best #490
Last updated:

How does marquitos- play?

Rating 1.02 (from 313 matches) K/R 0.74 ADR 80.3 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 313 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.0
Knife kills 4 in 363 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 55x 4K, 6 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +47 pp, ELO +72
= Stayed the same
K/R at 0.73, ADR at 80.1
▼ Got worse
Rating −0.12, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −280 ELO
58 matches · 41% win rate
On Dust 2 −156 ELO
36 matches · 33% win rate
On Tuesdays −35 ELO, win rate 47%

marquitos- loses the most ELO in match 3 of the day: −280 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.62 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage199
52% better than 47%
0.74 better than 46%
79.8 better than 42%
1.02 better than 41%
53% of 720 duels better than 57%
39% of 104 situations right on the average
Ancient42
55% better than 55%
0.75 better than 46%
82.4 better than 47%
1.05 right on the average
43% of 167 duels better than 9%
30% of 20 situations better than 28%
Nuke40
68% better than 89%
0.81 better than 68%
86.5 better than 68%
1.14 better than 70%
56% of 153 duels better than 67%
41% of 17 situations better than 53%
Dust 236
33% better than 4%
0.60 better than 2%
68.9 better than 3%
0.86 better than 3%
46% of 111 duels better than 20%
21% of 14 situations better than 11%
Anubis16
31% better than 3%
0.74 better than 46%
83.4 better than 60%
1.01 better than 38%
53% of 72 duels better than 55%
38% of 8 situations better than 47%
Inferno11
45% -
0.70 -
79.7 -
0.96-
48% of 60 duels -
29% of 7 situations -
Cache9
33% -
0.74 -
78.4 -
1.05-
36% of 28 duels -
29% of 7 situations -
Overpass7
86% -
0.84 -
87.2 -
-
-
-
Vertigo3
100% -
0.97 -
109.5 -
1.31-
61% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marquitos- plays

Across 363 matches marquitos- averages K/R 0.74 and ADR 80.3; the rating across the 313 rated matches is 1.02. Averages 16.2 kills per match with 49% headshots. The strongest map is Nuke with a 68% win rate in 40 matches. In 127 of 313 matches the rating was 1.10 or higher (41%), in 120 it was below 0.90. In 302 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: June 2026 at 1.16. marquitos- loses the most ELO in match 3 of the day (−280 ELO, win rate 41%). Things go best on Nuke (+225 ELO, win rate 68%). From match no. 5 of the day on, things go best: 60% win rate, +129 ELO. Improved over the last three months: Headshots +47 pp, ELO +72. Got weaker: Rating −0.12, Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.1. Last 30 days: 132 matches, win rate 49%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.