maroni4

Mongolia
168 matches tracked 21 matches in 30 days
Last updated:

How does maroni4 play?

Rating 1.04 K/R 0.74 ADR 81.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 168 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.7
Knife kills 4 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether maroni4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 155 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
44 matches · 43% win rate
On Dust 2 −39 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 −49 ELO, win rate 36%
On Tuesdays −39 ELO, win rate 35%

maroni4 loses the most ELO on Ancient: −53 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Most kills in a match: 58 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 41%
0.76 better than 68%
81.6 better than 62%
1.08 better than 74%
52% of 267 duels better than 61%
42% of 36 situations better than 61%
Ancient44
43% better than 22%
0.80 better than 81%
86.6 better than 81%
1.12 better than 85%
58% of 244 duels better than 85%
43% of 47 situations better than 61%
Dust 227
52% better than 54%
0.68 better than 28%
73.4 better than 18%
0.95 better than 29%
53% of 150 duels better than 65%
43% of 21 situations better than 66%
Inferno18
44% better than 20%
0.73 right on the average
83.8 better than 64%
1.03 better than 47%
47% of 81 duels better than 25%
17% of 12 situations better than 10%
Anubis11
36% -
0.64 -
73.3 -
0.87-
40% of 45 duels -
43% of 7 situations -
Nuke11
45% -
0.74 -
78.8 -
1.02-
52% of 52 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maroni4 plays

Across 168 matches maroni4 averages K/R 0.74, ADR 81.0 and a rating of 1.04. Biggest strength: Rounds with first kill at 12%, better than 79% of level 9 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 52% win rate in 27 matches. In 68 of 168 matches the rating was 1.10 or higher (40%), in 59 it was below 0.90. In 155 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. maroni4 loses the most ELO on Ancient (−53 ELO, win rate 43%). Things go best in match 1 of the day (−47 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −47 ELO. Last 30 days: 21 matches, win rate 19%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.