marmika_

USA
141 matches tracked 23 matches in 30 days
Last updated:

How does marmika_ play?

Rating 1.02 (from 103 matches) K/R 0.78 ADR 87.0 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More damage per round than the level 7 average.
EntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 3.2
Knife kills 10 in 141 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 82%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 8x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +8 pp
= Stayed the same
ADR at 85.7
▼ Got worse
K/R −0.04, Rating −0.11, Win rate −19 pp, ELO −414

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.71).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −82 ELO
24 matches · 42% win rate
In match 3 of the day +1 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 −107 ELO, win rate 48%
On Thursdays ±0 ELO, win rate 36%

marmika_ loses the most ELO on Nuke: −82 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.62 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 68%
0.77 better than 78%
87.4 better than 88%
1.02 better than 64%
50% of 239 duels right on the average
45% of 11 situations better than 71%
Nuke24
42% better than 19%
0.84 better than 86%
91.0 better than 89%
1.07 better than 68%
57% of 188 duels better than 82%
23% of 13 situations better than 16%
Ancient20
60% better than 81%
0.85 better than 94%
91.7 better than 95%
1.11 better than 86%
45% of 104 duels better than 21%
29% of 7 situations better than 26%
Inferno17
53% better than 59%
0.75 better than 70%
85.1 better than 80%
1.00-
48% of 93 duels better than 39%
0% of 3 situations better than 1%
Anubis16
56% better than 64%
0.71 right on the average
80.7 better than 59%
0.93-
47% of 87 duels better than 33%
0% of 2 situations better than 1%
Dust 213
54% -
0.68 -
80.5 -
0.85-
43% of 44 duels -
0% of 2 situations -
Cache4
50% -
0.70 -
84.1 -
1.01-
63% of 24 duels -
-
Overpass3
100% -
1.02 -
108.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How marmika_ plays

Across 141 matches marmika_ averages K/R 0.78 and ADR 87.0; the rating across the 103 rated matches is 1.02. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 7 players. Averages 17.8 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 42 of 103 matches the rating was 1.10 or higher (41%), in 45 it was below 0.90. In 49 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. marmika_ loses the most ELO on Nuke (−82 ELO, win rate 42%). Things go best on Ancient (+31 ELO, win rate 60%). Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.04, Rating −0.11, Win rate −19 pp, ELO −414. Unchanged in recent months: ADR at 85.7. Last 30 days: 23 matches, win rate 39%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.