markus_x

Russia
On FACEIT since 2016 130 matches tracked 49 matches in 30 days
ELO ▲ 123
2,492
30-day peak: 2,492
Rank EU
#54,508
Russia #15,305 in Russia
Last updated:

How does markus_x play?

Rating 0.95 (from 102 matches) K/R 0.73 ADR 80.8 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.0
Knife kills 7 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.14, Win rate +9 pp
= Stayed the same
ADR at 80.1, Headshots at 51%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
49 matches · 69% win rate
In match 2 of the day +1 ELO
41 matches · 44% win rate
On Saturdays +18 ELO, win rate 50%

markus_x loses the most ELO on Mirage: −48 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
69% better than 96%
0.71 better than 35%
79.4 better than 42%
0.92 better than 13%
39% of 182 duels better than 3%
56% of 9 situations better than 91%
Dust 246
54% better than 59%
0.73 better than 44%
81.0 better than 50%
0.96 better than 21%
51% of 174 duels better than 46%
44% of 16 situations better than 69%
Nuke15
53% better than 41%
0.77 better than 54%
79.4 better than 35%
0.96-
49% of 65 duels better than 29%
50% of 8 situations better than 72%
Ancient10
80% -
0.86 -
92.4 -
1.18-
56% of 54 duels -
0% of 2 situations -
Inferno8
38% -
0.69 -
76.8 -
0.88-
51% of 45 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How markus_x plays

Across 130 matches markus_x averages K/R 0.73 and ADR 80.8; the rating across the 102 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 29 of 102 matches the rating was 1.10 or higher (28%), in 47 it was below 0.90. In 81 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. markus_x loses the most ELO on Mirage (−48 ELO, win rate 69%). Things go best in match 1 of the day (+16 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +16 ELO. Improved over the last three months: Rating +0.14, Win rate +9 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 80.1, Headshots at 51%. Last 30 days: 49 matches, win rate 67%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.