markunzi

China
On FACEIT since 2025 219 matches tracked 45 matches in 30 days
Last updated:

How does markunzi play?

Rating 1.10 K/R 0.81 ADR 86.2 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 219 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 4 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 46x 4K, 7 aces in 175 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.17, Rating +0.23, ADR +17.2, Headshots +3 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −373

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.67). Clearly above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
60 matches · 52% win rate
On Anubis −2 ELO
34 matches · 65% win rate
On Wednesdays −56 ELO, win rate 41%

markunzi loses the most ELO on Dust 2: −18 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
46% better than 27%
0.84 better than 86%
90.7 better than 89%
1.14 better than 80%
53% of 409 duels better than 60%
60% of 25 situations better than 95%
Dust 260
52% right on the average
0.85 better than 89%
89.7 better than 86%
1.15 better than 81%
57% of 339 duels better than 78%
50% of 16 situations better than 83%
Anubis34
65% better than 87%
0.79 better than 71%
82.5 better than 57%
1.10 better than 71%
45% of 203 duels better than 15%
64% of 14 situations better than 96%
Nuke28
32% better than 3%
0.76 right on the average
80.5 better than 39%
1.04 better than 46%
50% of 122 duels better than 34%
26% of 19 situations better than 16%
Ancient23
39% better than 12%
0.72 better than 36%
78.9 better than 34%
0.97 better than 27%
43% of 106 duels better than 9%
42% of 12 situations better than 61%
Inferno3
67% -
0.72 -
66.3 -
1.06-
25% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How markunzi plays

Across 219 matches markunzi averages K/R 0.81, ADR 86.2 and a rating of 1.10. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 34 matches. In 107 of 219 matches the rating was 1.10 or higher (49%), in 63 it was below 0.90. In 175 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: October 2026 at 1.18. markunzi loses the most ELO on Dust 2 (−18 ELO, win rate 52%). Things go best on Ancient (+67 ELO, win rate 39%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: K/R +0.17, Rating +0.23, ADR +17.2, Headshots +3 pp, Win rate +7 pp. Got weaker: ELO −373. Last 30 days: 45 matches, win rate 53%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.