markos27

GR
207 matches tracked 51 matches in 30 days
Last updated:

How does markos27 play?

Rating 0.94 (from 51 matches) K/R 0.73 ADR 80.2 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 8
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 8% normal 0.90 to 1.09 20% weak 0.75 to 0.89 27% very weak below 0.75 27%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−4 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 28%
Clutch 1v2 won 21%−1 pp better than 47%
Clutch kills per match 1.3−0.4 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+10 pp better than 93%
AWP share of kills 1%−9 pp better than 7%
K/D 0.95−0.05 better than 27%
Pistol kills per match 2.3
Knife kills 6 in 207 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 38%
Rounds with 3K 4.0%+0.1 pp better than 53%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 26x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 70%
Utility damage per round 4.8+0.6 better than 66%
Enemies flashed per round 0.18−0.10 better than 26%
Rounds with a death 77%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +252
= Stayed the same
K/R at 0.73, ADR at 80.2
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months unchanged at 0.73.

Patterns

From the last 207 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −46 ELO
26 matches · 38% wins
In match 4 of the day −21 ELO
21 matches · 43% wins
Between 12:00 and 18:00 −23 ELO, win rate 44%

markos27 loses the most ELO on Inferno: −46 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
64% better than 89%
0.74 better than 59%
80.9 better than 56%
0.98 better than 40%
44% of 339 duels better than 16%
41% of 37 situations better than 59%
Mirage54
48% better than 39%
0.73 level
82.2 better than 64%
0.95-
46% of 218 duels better than 23%
30% of 33 situations better than 28%
Inferno26
38% better than 9%
0.70 better than 42%
76.1 better than 32%
1.06-
46% of 125 duels better than 21%
43% of 14 situations better than 65%
Ancient23
30% better than 3%
0.72 better than 41%
81.2 better than 54%
0.85-
51% of 97 duels better than 54%
0% of 3 situations better than 1%
Anubis16
44% better than 27%
0.68 better than 21%
76.6 better than 28%
0.92-
31% of 55 duels better than 1%
0% of 8 situations better than 1%
Cache8
38% -
0.73 -
76.4 -
0.81-
47% of 32 duels -
38% of 8 situations -
Nuke4
75% -
0.87 -
84.6 -
-
50% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How markos27 plays

Across 207 matches markos27 averages K/R 0.73 and ADR 80.2; the rating across the 51 rated matches is 0.94. Biggest strength: Headshot rate at 57%. That is better than 93% of players on level 8. Most room to improve: Rounds with a death at 77%. That is better than only 7% of players on level 8. On average 16.2 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 64% win rate in 76 matches. In 13 of 51 matches the rating was 1.10 or higher (25%), in 28 it was below 0.90. In 141 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: October 2026 at 0.96. markos27 loses the most ELO on Inferno (−46 ELO, win rate 38%). Things go best on Ancient (+35 ELO, win rate 30%). Improved over the last three months: ELO +252. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.2. Last 30 days: 51 matches, win rate 51%, ELO balance −69.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.