markkanent6

AR
65 matches tracked 45 matches in 30 days
Last updated:

How does markkanent6 play?

Rating 1.16 K/R 0.80 ADR 87.4 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 65 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 6% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

50% of 1v2s won and so well above the average (23%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 50%+27 pp · Ø 23% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 1.13+0.13 · Ø 1.00 better than 92%
Pistol kills per match 2.4
Knife kills 1 in 65 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 47%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 94%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 17x 4K, 4 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 10%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 22%
Deaths per round 71%−1 pp · Ø 72% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +9 pp, Win rate +13 pp
= Stayed the same
K/R at 0.81, Rating at 1.17, ADR at 88.3
▼ Got worse
Nothing clear

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +12 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Inferno
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
56% better than 74%
0.79 better than 85%
86.2 better than 85%
1.14 better than 92%
63% of 60 duels better than 97%
20% of 5 situations better than 11%
Mirage16
50% right on the average
0.86 better than 95%
91.1 better than 95%
1.24 better than 98%
54% of 63 duels better than 76%
38% of 13 situations right on the average
Nuke10
60% -
0.78 -
84.8 -
1.15-
40% of 45 duels -
20% of 5 situations -
Anubis8
38% -
0.79 -
90.5 -
1.06-
57% of 44 duels -
0% of 2 situations -
Inferno6
50% -
0.85 -
91.6 -
1.24-
58% of 24 duels -
100% of 1 situations -
Ancient4
75% -
0.73 -
75.5 -
1.03-
33% of 15 duels -
50% of 2 situations -
Cache3
67% -
0.74 -
78.8 -
1.11-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How markkanent6 plays

Across 65 matches markkanent6 averages K/R 0.80, ADR 87.4 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 97% of level 6 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 6 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 36 of 65 matches the rating was 1.10 or higher (55%), in 15 it was below 0.90. In 45 matches with detailed stats: 17 4Ks and 4 aces. Improved over the last three months: Headshots +9 pp, Win rate +13 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.17, ADR at 88.3. Last 30 days: 45 matches, win rate 58%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.