markabtaxiab

North Korea
153 matches tracked 24 matches in 30 days
ELO ▼ 82
2,046
30-day peak: 2,128
Rank EU
#202,291
North Korea #347 in North Korea
Last updated:

How does markabtaxiab play?

Rating 1.03 K/R 0.74 ADR 81.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.05+0.03 · Ø 1.02 better than 57%
Pistol kills per match 2.9
Knife kills 15 in 153 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.0, Headshots −3 pp, ELO −173

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
31 matches · 52% win rate
In match 2 of the day +28 ELO
43 matches · 35% win rate
On Fridays ±0 ELO, win rate 41%

markabtaxiab loses the most ELO on Mirage: −1 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.98 · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
52% better than 55%
0.76 better than 61%
83.0 better than 63%
1.05 better than 59%
55% of 129 duels better than 72%
40% of 20 situations better than 57%
Ancient26
58% better than 69%
0.72 better than 37%
80.2 better than 43%
1.03 right on the average
55% of 108 duels better than 72%
36% of 25 situations right on the average
Anubis26
58% better than 72%
0.73 better than 46%
81.4 better than 55%
1.03 right on the average
55% of 145 duels better than 70%
45% of 20 situations better than 70%
Inferno25
36% better than 9%
0.73 better than 39%
84.3 better than 61%
1.00 better than 29%
50% of 111 duels better than 33%
40% of 15 situations right on the average
Dust 220
35% better than 6%
0.82 better than 85%
89.1 better than 86%
1.13 better than 81%
57% of 97 duels better than 79%
28% of 18 situations better than 23%
Cache12
33% -
0.68 -
75.5 -
0.98-
40% of 52 duels -
20% of 5 situations -
Vertigo7
43% -
0.81 -
84.5 -
1.08-
66% of 44 duels -
17% of 6 situations -
Nuke4
25% -
0.68 -
70.2 -
0.97-
41% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How markabtaxiab plays

Across 153 matches markabtaxiab averages K/R 0.74, ADR 81.9 and a rating of 1.03. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 63 of 153 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 112 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. markabtaxiab loses the most ELO on Mirage (−1 ELO, win rate 52%). Things go best on Anubis (+27 ELO, win rate 58%). Match no. 3 of the day goes best: 52% win rate, +2 ELO. Improved over the last three months: Win rate +15 pp. Got weaker: K/R −0.04, Rating −0.06, ADR −5.0, Headshots −3 pp, ELO −173. Last 30 days: 24 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.