mariq-M

Faroe Islands
On FACEIT since 2024 191 matches tracked 59 matches in 30 days
ELO ▲ 131
2,418
30-day peak: 2,418
Rank EU
#69,154
Faroe Islands #110 in Faroe Islands
Last updated:

How does mariq-M play?

Rating 1.15 K/R 0.80 ADR 86.1 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.3
Zeus kills1 in 191 matches
Knife kills 1 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 28x 4K, 9 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether mariq-M is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.89.

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
28 matches · 39% win rate
In match 1 of the day −25 ELO
44 matches · 45% win rate
On Fridays ±0 ELO, win rate 42%

mariq-M loses the most ELO on Dust 2: −56 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 37%
0.77 better than 62%
81.9 better than 53%
1.09 better than 66%
52% of 291 duels better than 55%
38% of 45 situations right on the average
Ancient44
64% better than 85%
0.83 better than 84%
89.5 better than 83%
1.21 better than 89%
55% of 148 duels better than 68%
47% of 34 situations better than 73%
Anubis41
49% better than 36%
0.82 better than 80%
88.1 better than 80%
1.18 better than 86%
52% of 200 duels right on the average
40% of 35 situations better than 54%
Dust 228
39% better than 11%
0.76 better than 57%
84.9 better than 67%
1.11 better than 71%
51% of 128 duels right on the average
61% of 18 situations better than 95%
Cache6
50% -
0.96 -
94.2 -
1.32-
68% of 34 duels -
100% of 2 situations -
Nuke5
20% -
0.82 -
90.0 -
1.21-
75% of 20 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mariq-M plays

Across 191 matches mariq-M averages K/R 0.80, ADR 86.1 and a rating of 1.15. Biggest strength: K/D at 1.18, better than 86% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 44 matches. In 110 of 191 matches the rating was 1.10 or higher (58%), in 38 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 9 aces. Best month by rating: July 2026 at 1.32. mariq-M loses the most ELO on Dust 2 (−56 ELO, win rate 39%). Things go best on Ancient (+80 ELO, win rate 64%). From match no. 5 of the day on, things go best: 58% win rate, +35 ELO. Last 30 days: 59 matches, win rate 47%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.