marez666

Vatican City
On FACEIT since 2019 178 matches tracked 37 matches in 30 days
ELO ▲ 155
2,190
30-day peak: 2,190
Rank EU
#139,501
Vatican City #212 in Vatican City
Last updated:

How does marez666 play?

Rating 1.07 K/R 0.77 ADR 81.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.1
Knife kills 10 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −6.9, Headshots −5 pp, ELO −99

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
20 matches · 45% win rate
On Dust 2 −1 ELO
40 matches · 45% win rate
On Tuesdays ±0 ELO, win rate 35%

marez666 loses the most ELO on Inferno: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 48%
0.84 better than 88%
87.2 better than 81%
1.17 better than 88%
56% of 248 duels better than 79%
33% of 36 situations better than 36%
Dust 240
45% better than 28%
0.74 right on the average
77.2 better than 31%
1.04 better than 53%
48% of 201 duels better than 31%
30% of 20 situations better than 30%
Ancient24
50% better than 45%
0.75 better than 54%
79.4 better than 38%
1.06 better than 61%
50% of 104 duels better than 43%
24% of 17 situations better than 15%
Cache20
60% -
0.79 -
79.5 -
1.09-
43% of 72 duels -
29% of 17 situations -
Inferno20
45% better than 23%
0.69 better than 31%
79.1 better than 42%
0.95 better than 24%
47% of 88 duels better than 21%
36% of 14 situations right on the average
Nuke14
50% -
0.80 -
84.5 -
1.08-
57% of 54 duels -
20% of 10 situations -
Anubis12
58% -
0.65 -
70.2 -
0.89-
45% of 38 duels -
83% of 6 situations -
Vertigo3
67% -
1.08 -
95.4 -
1.54-
67% of 9 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marez666 plays

Across 178 matches marez666 averages K/R 0.77, ADR 81.0 and a rating of 1.07. Averages 17.1 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 78 of 178 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 148 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. marez666 loses the most ELO on Inferno (−25 ELO, win rate 45%). Things go best on Mirage (+74 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate, +26 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −6.9, Headshots −5 pp, ELO −99. Unchanged in recent months: Win rate at 50%. Last 30 days: 37 matches, win rate 59%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.