marek1899

Germany
On FACEIT since 2021 135 matches tracked 22 matches in 30 days
ELO ▲ 25
2,105
30-day peak: 2,105
Rank EU
#178,913
Germany #4,886 in Germany
Last updated:

How does marek1899 play?

Rating 1.12 K/R 0.78 ADR 87.4 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 3.0
Knife kills 4 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.3%).

2K rounds 17.1%+3.8 pp · Ø 13.3% better than 98%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 18x 4K, 3 aces in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 93%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +10.4
= Stayed the same
Headshots at 44%, Win rate at 50%
▼ Got worse
ELO −147

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
60 matches · 57% win rate
In match 3 of the day −11 ELO
25 matches · 24% win rate
On Sundays ±0 ELO, win rate 43%

marek1899 loses the most ELO on Mirage: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 3.08 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 70%
0.85 better than 90%
94.1 better than 94%
1.20 better than 92%
67% of 177 duels better than 99%
37% of 49 situations better than 47%
Dust 224
58% better than 72%
0.74 right on the average
80.6 better than 48%
1.08 better than 66%
59% of 69 duels better than 87%
47% of 17 situations better than 76%
Anubis16
38% better than 11%
0.67 better than 18%
79.5 better than 41%
0.98 better than 31%
53% of 59 duels better than 61%
50% of 14 situations better than 80%
Ancient15
40% better than 14%
0.76 better than 58%
86.1 better than 73%
1.07 better than 65%
56% of 50 duels better than 75%
50% of 12 situations better than 79%
Inferno7
71% -
0.82 -
89.6 -
1.24-
63% of 27 duels -
50% of 4 situations -
Nuke6
17% -
0.62 -
70.5 -
0.82-
44% of 18 duels -
20% of 5 situations -
Cache5
20% -
0.85 -
95.5 -
1.12-
85% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marek1899 plays

Across 135 matches marek1899 averages K/R 0.78, ADR 87.4 and a rating of 1.12. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 71 of 135 matches the rating was 1.10 or higher (53%), in 38 it was below 0.90. In 89 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. marek1899 loses the most ELO on Mirage (−25 ELO, win rate 57%). Things go best in match 4 of the day (−19 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, −19 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +10.4. Got weaker: ELO −147. Unchanged in recent months: Headshots at 44%, Win rate at 50%. Last 30 days: 22 matches, win rate 59%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.