maregamanafa

Portugal
137 matches tracked
Last updated:

How does maregamanafa play?

Rating 0.93 K/R 0.68 ADR 78.8 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

18% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 18%−20 pp · Ø 38% better than 1%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 137 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.2%).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 9%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 3x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +171
= Stayed the same
Headshots at 38%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −4.7

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.63 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −57 ELO
24 matches · 50% win rate
From match 5 of the day −24 ELO
40 matches · 43% win rate
Between 18:00 and 24:00 −31 ELO, win rate 44%
On Tuesdays −19 ELO, win rate 43%

maregamanafa loses the most ELO on Inferno: −57 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.14 · Inferno
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
68% better than 94%
0.72 better than 46%
81.7 better than 62%
0.97 better than 36%
52% of 196 duels better than 61%
28% of 25 situations better than 22%
Ancient29
45% better than 28%
0.72 better than 43%
81.3 better than 55%
0.97 better than 32%
49% of 163 duels better than 39%
50% of 14 situations better than 77%
Inferno24
50% better than 39%
0.68 better than 24%
77.9 better than 34%
0.93 better than 18%
47% of 121 duels better than 25%
7% of 14 situations better than 3%
Anubis12
17% -
0.59 -
68.4 -
0.79-
48% of 56 duels -
11% of 9 situations -
Dust 212
42% -
0.67 -
76.0 -
0.98-
36% of 55 duels -
27% of 11 situations -
Cache9
67% -
0.61 -
78.9 -
0.78-
54% of 35 duels -
0% of 2 situations -
Nuke6
17% -
0.66 -
79.8 -
0.84-
46% of 35 duels -
0% of 1 situations -
Vertigo3
33% -
0.62 -
69.9 -
0.89-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maregamanafa plays

Across 137 matches maregamanafa averages K/R 0.68, ADR 78.8 and a rating of 0.93. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 9 players. Averages 15.4 kills per match with 39% headshots. The strongest map is Mirage with a 68% win rate in 41 matches. In 37 of 137 matches the rating was 1.10 or higher (27%), in 70 it was below 0.90. In 49 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. maregamanafa loses the most ELO on Inferno (−57 ELO, win rate 50%). Things go best on Ancient (+5 ELO, win rate 45%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Win rate +4 pp, ELO +171. Got weaker: K/R −0.10, Rating −0.15, ADR −4.7. Unchanged in recent months: Headshots at 38%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.