marclinberg

Japan
On FACEIT since 2021 87 matches tracked 33 matches in 30 days
Last updated:

How does marclinberg play?

Rating 0.94 (from 37 matches) K/R 0.72 ADR 80.6 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.9
Zeus kills1 in 87 matches
Knife kills 1 in 87 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 2x 4K, 0 aces in 33 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.1).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 8.2+4.1 · Ø 4.1 better than 98%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.21, Win rate +18 pp
= Stayed the same
ADR at 79.0, Headshots at 44%
▼ Got worse
K/R −0.06

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +22 ELO
26 matches · 27% win rate
On Wednesdays ±0 ELO, win rate 35%

marclinberg loses the most ELO in match 1 of the day: +22 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% better than 40%
0.71 better than 32%
78.5 better than 34%
1.03-
65% of 51 duels better than 97%
40% of 10 situations better than 55%
Mirage12
50% -
0.62 -
70.6 -
0.84-
52% of 27 duels -
100% of 3 situations -
Cache11
55% -
0.83 -
95.4 -
0.75-
53% of 17 duels -
-
Inferno11
27% -
0.75 -
86.9 -
0.97-
52% of 27 duels -
20% of 5 situations -
Nuke8
25% -
0.68 -
77.8 -
0.53-
25% of 4 duels -
-
Ancient7
57% -
0.76 -
85.1 -
1.05-
47% of 17 duels -
40% of 5 situations -
Anubis5
100% -
0.67 -
72.1 -
0.95-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marclinberg plays

Across 87 matches marclinberg averages K/R 0.72 and ADR 80.6; the rating across the 37 rated matches is 0.94. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.94, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 11 of 37 matches the rating was 1.10 or higher (30%), in 15 it was below 0.90. In 33 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. marclinberg loses the most ELO in match 1 of the day (+22 ELO, win rate 27%). Things go best in match 2 of the day (+22 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate, +22 ELO. Improved over the last three months: Rating +0.21, Win rate +18 pp. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 79.0, Headshots at 44%. Last 30 days: 33 matches, win rate 61%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.