marchisiooo

Cuba
On FACEIT since 2021 323 matches tracked 114 matches in 30 days
Last updated:
Next update possible in 1h 23m

How does marchisiooo play?

Rating 1.01 K/R 0.73 ADR 80.3 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 323 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 40x 4K, 3 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +181
= Stayed the same
ADR at 80.2
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −116 ELO
51 matches · 51% win rate
In match 1 of the day −97 ELO
47 matches · 32% win rate
On Fridays ±0 ELO, win rate 42%

marchisiooo loses the most ELO on Anubis: −116 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
52% better than 47%
0.75 right on the average
82.6 better than 57%
1.01 better than 38%
52% of 411 duels right on the average
38% of 32 situations better than 46%
Dust 282
48% better than 34%
0.71 better than 32%
77.9 better than 31%
0.99 better than 29%
47% of 271 duels better than 24%
51% of 47 situations better than 85%
Anubis51
51% better than 45%
0.75 right on the average
81.7 better than 51%
1.04 better than 47%
55% of 227 duels better than 66%
57% of 23 situations better than 88%
Ancient48
52% better than 45%
0.74 better than 41%
80.4 better than 38%
1.01 better than 36%
46% of 203 duels better than 17%
44% of 25 situations better than 67%
Inferno42
55% better than 40%
0.73 better than 34%
79.4 better than 28%
1.05 better than 36%
50% of 137 duels better than 22%
39% of 23 situations right on the average
Nuke5
20% -
0.59 -
65.1 -
0.77-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marchisiooo plays

Across 323 matches marchisiooo averages K/R 0.73, ADR 80.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Inferno with a 55% win rate in 42 matches. In 125 of 323 matches the rating was 1.10 or higher (39%), in 124 it was below 0.90. In 228 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. marchisiooo loses the most ELO on Anubis (−116 ELO, win rate 51%). Things go best from match 5 of the day (+128 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +128 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +181. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 80.2. Last 30 days: 114 matches, win rate 51%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.