marbleblast

Australia
On FACEIT since 2022 200 matches tracked 44 matches in 30 days
ELO
2,125
Peak across recorded matches: 2,586
Rank OCE ▲ 24 places
#868
Australia #480 in Australia
30 days · prev. #892 · best #819
Last updated:

How does marbleblast play?

Rating 1.02 (from 189 matches) K/R 0.74 ADR 80.5 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 189 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 22% of rounds and so well above the average (10%).

Rounds with first kill 22%+12 pp · Ø 10% better than 99%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

3.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 3.5+1.8 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.9
Knife kills 1 in 200 matches

Impact

Average
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 12%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 28x 4K, 10 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +7.2
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −9 pp, ELO −419

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
27 matches · 30% win rate
On Mirage −2 ELO
57 matches · 32% win rate
On Saturdays +21 ELO, win rate 35%

marbleblast loses the most ELO on Dust 2: −64 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
32% better than 4%
0.76 better than 61%
82.6 better than 62%
1.00 better than 42%
50% of 335 duels better than 45%
23% of 22 situations better than 14%
Ancient36
61% better than 81%
0.81 better than 79%
88.2 better than 81%
1.14 better than 83%
50% of 185 duels better than 43%
70% of 10 situations better than 97%
Dust 227
30% better than 2%
0.68 better than 22%
74.8 better than 19%
0.90 better than 11%
51% of 99 duels right on the average
0% of 3 situations better than 1%
Anubis21
57% better than 67%
0.86 better than 94%
89.4 better than 90%
1.25 better than 96%
55% of 109 duels better than 71%
58% of 12 situations better than 90%
Nuke12
42% -
0.82 -
88.7 -
1.10-
54% of 69 duels -
67% of 24 situations -
Inferno8
25% -
0.78 -
90.1 -
1.01-
40% of 25 duels -
0% of 2 situations -
Cache7
14% -
0.76 -
89.7 -
1.06-
61% of 41 duels -
50% of 2 situations -
Aim_map_faceit5
80% -
0.57 -
69.2 -
0.94-
57% of 120 duels -
57% of 120 situations -
Aim_all_pistols4
75% -
0.56 -
61.4 -
0.96-
59% of 83 duels -
59% of 83 situations -
Aim_redline_faceit4
0% -
0.42 -
52.9 -
0.69-
42% of 89 duels -
42% of 89 situations -
Mst_pistolmap_ver2.04
50% -
0.53 -
58.5 -
0.91-
55% of 78 duels -
55% of 78 situations -
Awp_india3
100% -
0.56 -
58.8 -
0.93-
56% of 75 duels -
56% of 75 situations -
Awp_orange3
100% -
0.59 -
61.5 -
0.98-
59% of 66 duels -
59% of 66 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marbleblast plays

Across 200 matches marbleblast averages K/R 0.74 and ADR 80.5; the rating across the 189 rated matches is 1.02. Biggest strength: Rounds with first kill at 22%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 63 of 189 matches the rating was 1.10 or higher (33%), in 80 it was below 0.90. In 139 matches with detailed stats: 28 4Ks and 10 aces. Best month by rating: October 2026 at 1.18. marbleblast loses the most ELO on Dust 2 (−64 ELO, win rate 30%). Things go best on Anubis (+110 ELO, win rate 57%). Match no. 3 of the day goes best: 52% win rate. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.2. Got weaker: Win rate −9 pp, ELO −419. Unchanged in recent months: Headshots at 54%. Last 30 days: 44 matches, win rate 45%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.