marat2k-

Ukraine
74 matches tracked
Last updated:

How does marat2k- play?

Rating 1.06 (from 34 matches) K/R 0.70 ADR 75.6 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 2.1
Knife kills 1 in 64 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 3x 4K, 0 aces in 26 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.71+0.39 · Ø 0.32 better than 99%
Deaths per round 59%−12 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −9.2, Headshots −5 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.69
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.80. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.75).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −30 ELO, win rate 60%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 1.75 · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient16
75% better than 97%
0.76 right on the average
84.2 better than 60%
1.03-
60% of 15 duels better than 87%
-
Dust 214
64% -
0.74 -
79.0 -
1.17-
47% of 19 duels -
100% of 2 situations -
Nuke12
75% -
0.62 -
67.3 -
1.01-
57% of 14 duels -
30% of 10 situations -
Anubis10
70% -
0.71 -
70.7 -
1.01-
53% of 15 duels -
50% of 2 situations -
Cache6
50% -
0.61 -
67.6 -
0.94-
71% of 14 duels -
0% of 2 situations -
Mirage5
100% -
0.73 -
77.4 -
1.17-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marat2k- plays

Across 64 matches marat2k- averages K/R 0.70 and ADR 75.6; the rating across the 34 rated matches is 1.06. Biggest strength: Deaths per round at just 59% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 59% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 16 of 34 matches the rating was 1.10 or higher (47%), in 8 it was below 0.90. In 26 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. Got weaker: K/R −0.11, ADR −9.2, Headshots −5 pp, Win rate −6 pp. Last 30 days: 5 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.