mar_br0

Belarus
115 matches tracked 54 matches in 30 days
Last updated:

How does mar_br0 play?

Rating 0.85 K/R 0.61 ADR 70.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 8% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 60%
Opening duels won 44%−4 pp · Ø 48% better than 20%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.94).

Headshot rate 41%−2 pp · Ø 43% better than 45%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.84−0.10 · Ø 0.94 better than 15%
Pistol kills per match 1.5
Knife kills 5 in 115 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.6%).

2K rounds 11.1%−1.3 pp · Ø 12.4% better than 17%
3K rounds 2.6%−1.0 pp · Ø 3.6% better than 13%
MVPs per match 1.8−0.3 · Ø 2.1 better than 25%
4Ks and aces 8x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 5.3+1.7 · Ø 3.6 better than 82%
Enemies flashed per round 0.17−0.06 · Ø 0.23 better than 34%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether mar_br0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: October 2026 with 0.64.

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
37 matches · 41% win rate
On Dust 2 −26 ELO
29 matches · 38% win rate
On Mondays −29 ELO, win rate 39%

mar_br0 loses the most ELO on Mirage: −58 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
41% better than 24%
0.57 better than 6%
67.5 better than 10%
0.79 better than 6%
39% of 175 duels better than 8%
29% of 21 situations better than 28%
Dust 229
38% better than 15%
0.61 better than 10%
70.1 better than 15%
0.82 better than 8%
41% of 134 duels better than 15%
43% of 14 situations better than 70%
Anubis18
56% better than 68%
0.64 better than 26%
73.4 better than 31%
0.92 better than 40%
43% of 79 duels better than 21%
50% of 14 situations better than 81%
Ancient14
50% -
0.62 -
69.1 -
0.90-
47% of 86 duels -
20% of 15 situations -
Inferno9
89% -
0.61 -
72.5 -
0.89-
41% of 27 duels -
63% of 8 situations -
Nuke8
63% -
0.66 -
74.9 -
0.94-
52% of 31 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mar_br0 plays

Across 115 matches mar_br0 averages K/R 0.61, ADR 70.2 and a rating of 0.85. Biggest strength: Utility hit rate at 47%, better than 99% of level 4 players. Most room to improve: Rating at 0.85, better than only 11% of level 4 players. Averages 13.3 kills per match with 41% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 22 of 115 matches the rating was 1.10 or higher (19%), in 66 it was below 0.90. In 88 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.89. mar_br0 loses the most ELO on Mirage (−58 ELO, win rate 41%). Last 30 days: 54 matches, win rate 52%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.