marL1G-

Germany
On FACEIT since 2019 122 matches tracked 23 matches in 30 days
ELO ▲ 131
2,440
30-day peak: 2,464
Rank EU
#64,482
Germany #1,618 in Germany
Last updated:

How does marL1G- play?

Rating 1.06 K/R 0.72 ADR 79.1 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 122 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 9x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +633
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −11.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.68 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −6 ELO
20 matches · 50% win rate
On Mirage −3 ELO
26 matches · 62% win rate
On Fridays +19 ELO, win rate 56%

marL1G- loses the most ELO on Anubis: −6 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 18 wins in a row · Cache
  2. Most kills in a match: 56 · Ancient
  3. Highest rating in a match: 2.32 · Anubis

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
76% better than 99%
0.75 right on the average
84.2 better than 62%
1.09 better than 68%
49% of 134 duels better than 35%
38% of 16 situations right on the average
Mirage26
62% better than 83%
0.72 better than 37%
76.1 better than 23%
1.03 better than 47%
53% of 90 duels better than 61%
38% of 13 situations right on the average
Cache25
64% -
0.66 -
73.7 -
1.01-
42% of 102 duels -
67% of 15 situations -
Anubis20
50% better than 40%
0.83 better than 83%
86.6 better than 75%
1.22 better than 91%
53% of 72 duels better than 57%
44% of 16 situations better than 62%
Inferno10
50% -
0.69 -
78.0 -
1.00-
50% of 34 duels -
20% of 5 situations -
Dust 28
50% -
0.69 -
74.7 -
1.03-
40% of 30 duels -
71% of 7 situations -
Nuke3
67% -
0.45 -
58.0 -
0.63-
33% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marL1G- plays

Across 122 matches marL1G- averages K/R 0.72, ADR 79.1 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 76% win rate in 29 matches. In 51 of 122 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 75 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.36. marL1G- loses the most ELO on Anubis (−6 ELO, win rate 50%). Things go best on Cache (+34 ELO, win rate 64%). Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +633. Got weaker: K/R −0.12, Rating −0.17, ADR −11.6. Last 30 days: 23 matches, win rate 70%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.