many333

Poland
246 matches tracked 28 matches in 30 days
Last updated:

How does many333 play?

Rating 0.92 K/R 0.67 ADR 76.2 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 246 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 11%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 32x 4K, 1 ace in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.66, Rating at 0.92, ELO at 2,000
▼ Got worse
ADR −4.5, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
46 matches · 57% win rate
On Dust 2 −50 ELO
40 matches · 55% win rate
Between 0:00 and 6:00 −89 ELO, win rate 42%
On Saturdays +60 ELO, win rate 38%

many333 loses the most ELO on Anubis: −92 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 19 wins in a row · Mirage
  3. Highest rating in a match: 1.67 · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
58% better than 75%
0.65 better than 17%
73.5 better than 20%
0.91 better than 19%
48% of 332 duels better than 37%
41% of 32 situations better than 59%
Anubis46
57% better than 67%
0.67 better than 21%
76.6 better than 29%
0.92 better than 17%
49% of 224 duels better than 39%
39% of 23 situations better than 55%
Ancient41
46% better than 29%
0.71 better than 37%
81.6 better than 56%
0.95 better than 26%
52% of 213 duels better than 55%
24% of 21 situations better than 16%
Dust 240
55% better than 65%
0.67 better than 23%
75.2 better than 26%
0.94 better than 25%
48% of 186 duels better than 37%
38% of 26 situations right on the average
Inferno20
35% better than 7%
0.71 better than 37%
80.0 better than 47%
0.99 better than 35%
52% of 92 duels right on the average
45% of 11 situations better than 70%
Cache19
42% -
0.62 -
72.3 -
0.84-
51% of 84 duels -
40% of 10 situations -
Nuke12
17% -
0.63 -
73.2 -
0.85-
47% of 55 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How many333 plays

Across 246 matches many333 averages K/R 0.67, ADR 76.2 and a rating of 0.92. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Most room to improve: Rating at 0.92, better than only 14% of level 9 players. Averages 14.8 kills per match with 58% headshots. The strongest map is Mirage with a 58% win rate in 66 matches. In 65 of 246 matches the rating was 1.10 or higher (26%), in 119 it was below 0.90. In 197 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. many333 loses the most ELO on Anubis (−92 ELO, win rate 57%). Things go best in match 4 of the day (+55 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +55 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: ADR −4.5, Headshots −2 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ELO at 2,000. Last 30 days: 28 matches, win rate 29%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.