manr0o_-

Poland
On FACEIT since 2024 404 matches tracked 117 matches in 30 days
Last updated:

How does manr0o_- play?

Rating 1.04 (from 394 matches) K/R 0.76 ADR 82.3 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 394 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average.
EntryMulti-kills
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 20%+8 pp · Ø 12% better than 86%
K/D 0.99−0.04 · Ø 1.03 better than 31%
Pistol kills per match 2.5
Zeus kills1 in 399 matches
Knife kills 13 in 399 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 91x 4K, 5 aces in 329 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.07, Rating +0.08, ADR +6.0, Headshots +5 pp, ELO +357
= Stayed the same
Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −154 ELO
36 matches · 44% win rate
In match 3 of the day −119 ELO
53 matches · 42% win rate
Between 6:00 and 12:00 −98 ELO, win rate 43%
On Tuesdays −18 ELO, win rate 32%

manr0o_- loses the most ELO on Ancient: −154 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.77 · Cache

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
54% better than 60%
0.76 better than 59%
82.2 better than 57%
1.04 better than 52%
53% of 965 duels better than 60%
39% of 59 situations better than 53%
Dust 2105
49% better than 37%
0.75 right on the average
80.4 better than 46%
1.01 better than 39%
50% of 658 duels better than 40%
36% of 50 situations better than 45%
Nuke52
48% better than 33%
0.82 better than 73%
86.4 better than 68%
1.11 better than 63%
57% of 339 duels better than 72%
54% of 26 situations better than 83%
Ancient36
44% better than 23%
0.75 right on the average
85.2 better than 66%
1.02 better than 45%
53% of 277 duels better than 59%
30% of 20 situations better than 33%
Anubis32
44% better than 23%
0.77 better than 64%
80.9 better than 51%
1.07 better than 61%
50% of 166 duels better than 41%
32% of 22 situations better than 35%
Inferno13
31% -
0.69 -
82.0 -
0.91-
47% of 89 duels -
0% of 5 situations -
Cache11
45% -
0.75 -
79.6 -
1.02-
40% of 75 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How manr0o_- plays

Across 399 matches manr0o_- averages K/R 0.76 and ADR 82.3; the rating across the 394 rated matches is 1.04. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · all ELO ranges players. Averages 16.6 kills per match with 51% headshots. The strongest map is Mirage with a 54% win rate in 149 matches. In 157 of 394 matches the rating was 1.10 or higher (40%), in 156 it was below 0.90. In 329 matches with detailed stats: 91 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. manr0o_- loses the most ELO on Ancient (−154 ELO, win rate 44%). Things go best on Mirage (+331 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +138 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +6.0, Headshots +5 pp, ELO +357. Unchanged in recent months: Win rate at 49%. Last 30 days: 117 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.