mannygangsta

Norway
On FACEIT since 2022 226 matches tracked 99 matches in 30 days
Last updated:

How does mannygangsta play?

Rating 0.99 (from 176 matches) K/R 0.75 ADR 80.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.2
Knife kills 1 in 226 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 24x 4K, 4 aces in 166 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +140
= Stayed the same
K/R at 0.74
▼ Got worse
ADR −4.4, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
56 matches · 57% win rate
On Cache −38 ELO
21 matches · 48% win rate
On Fridays −30 ELO, win rate 39%

mannygangsta loses the most ELO on Ancient: −51 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
57% better than 66%
0.75 right on the average
79.9 better than 40%
1.01 better than 41%
53% of 234 duels better than 58%
30% of 23 situations better than 30%
Mirage51
55% better than 63%
0.84 better than 86%
86.3 better than 73%
1.10 better than 69%
55% of 167 duels better than 71%
33% of 15 situations better than 34%
Anubis47
51% better than 48%
0.73 better than 41%
79.2 better than 39%
0.96 better than 21%
46% of 190 duels better than 18%
27% of 11 situations better than 24%
Nuke24
54% better than 47%
0.68 better than 15%
73.2 better than 14%
0.82 better than 1%
51% of 77 duels better than 39%
20% of 5 situations better than 12%
Cache21
48% -
0.71 -
79.1 -
0.94-
48% of 101 duels -
83% of 6 situations -
Inferno15
47% better than 26%
0.67 better than 14%
74.4 better than 13%
0.92-
50% of 56 duels better than 30%
80% of 5 situations better than 99%
Dust 27
29% -
0.69 -
73.3 -
1.07-
38% of 24 duels -
25% of 4 situations -
Overpass3
33% -
0.88 -
92.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mannygangsta plays

Across 226 matches mannygangsta averages K/R 0.75 and ADR 80.0; the rating across the 176 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Ancient with a 57% win rate in 56 matches. In 62 of 176 matches the rating was 1.10 or higher (35%), in 70 it was below 0.90. In 166 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: June 2026 at 1.17. mannygangsta loses the most ELO on Ancient (−51 ELO, win rate 57%). Things go best in match 4 of the day (+77 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +77 ELO. Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +140. Got weaker: ADR −4.4, Headshots −3 pp. Unchanged in recent months: K/R at 0.74. Last 30 days: 99 matches, win rate 53%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.