manitooke

Denmark
194 matches tracked 30 matches in 30 days
ELO ▲ 92
1,932
30-day peak: 1,932
Rank NA ▲ 2,446 places
#5,158
30 days · before #7,604 · best #5,158
Last updated:

How does manitooke play?

Rating 1.03 (from 64 matches) K/R 0.73 ADR 77.0 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56% on level 9
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 64 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+8 pp better than 88%
AWP share of kills 7%−4 pp better than 41%
K/D 1.000.00 level
Pistol kills per match 2.5
Knife kills 5 in 191 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 60%
Rounds with 3K 3.5%−0.4 pp better than 27%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 22x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 3.3−1.0 better than 27%
Enemies flashed per round 0.18−0.10 better than 24%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 76.7
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −499

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.73).

Patterns

From the last 191 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −40 ELO
28 matches · 46% wins
On Inferno −24 ELO
23 matches · 48% wins
Between 18:00 and 24:00 −25 ELO, win rate 42%
On Mondays −49 ELO, win rate 45%

manitooke loses the most ELO on Mirage: −40 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Longest win streak: 13 wins in a row · Ancient
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
44% better than 26%
0.70 better than 33%
74.7 better than 20%
1.02 better than 47%
45% of 119 duels better than 21%
27% of 15 situations better than 20%
Mirage28
46% better than 35%
0.75 better than 60%
80.5 better than 53%
1.03-
58% of 111 duels better than 88%
69% of 13 situations better than 98%
Ancient27
59% better than 75%
0.76 better than 63%
79.6 better than 43%
1.02-
55% of 98 duels better than 74%
50% of 8 situations better than 78%
Anubis26
65% better than 89%
0.76 better than 64%
77.7 better than 35%
1.08-
48% of 88 duels better than 36%
8% of 13 situations better than 3%
Inferno23
48% better than 33%
0.77 better than 69%
79.9 better than 48%
0.90-
54% of 84 duels better than 61%
44% of 9 situations better than 66%
Cache21
57% -
0.73 -
74.1 -
0.96-
53% of 64 duels -
43% of 7 situations -
Nuke17
59% better than 60%
0.71 better than 26%
74.5 better than 16%
1.22-
50% of 52 duels better than 35%
43% of 7 situations better than 59%
Overpass8
25% -
0.64 -
73.4 -
-
-
-
Vertigo5
60% -
0.70 -
72.0 -
1.06-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How manitooke plays

Across 191 matches manitooke averages K/R 0.73 and ADR 77.0; the rating across the 64 rated matches is 1.03. Biggest strength: Headshot rate at 56%. That is better than 88% of players on level 9. On average 16.3 kills per match, 56% of them headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 24 of 64 matches the rating was 1.10 or higher (38%), in 26 it was below 0.90. In 120 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. manitooke loses the most ELO on Mirage (−40 ELO, win rate 46%). Things go best in match 1 of the day (+39 ELO, win rate 59%). Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −499. Unchanged in recent months: K/R at 0.74, ADR at 76.7. Last 30 days: 30 matches, win rate 57%, ELO balance +59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.