maniexe_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average42% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months unchanged at 1.00. Just below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 84.9. Last 3 months: 80.5 (at the start 82.2). Just above the average (79.6).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months unchanged at 53%. Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 80%. Last 3 months: 45% (at the start 57%). Clearly below the average (49%).
Best month: July 2026 with 2,132. Last 3 months: 2,009 (at the start 2,132).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 71%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
maniexe_ loses the most ELO on Anubis: −52 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Anubis
- Highest rating in a match: 2.37 · Mirage
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How maniexe_ plays
Across 124 matches maniexe_ averages K/R 0.73, ADR 80.8 and a rating of 1.00. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Averages 16.5 kills per match with 53% headshots. The strongest map is Mirage with a 50% win rate in 46 matches. In 45 of 124 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 103 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. maniexe_ loses the most ELO on Anubis (−52 ELO, win rate 43%). Things go best on Mirage (+57 ELO, win rate 50%). Got weaker: Win rate −12 pp, ELO −123. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 80.5, Headshots at 53%. Last 30 days: 20 matches, win rate 50%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.