maneeeee_

Finland
228 matches tracked 116 matches in 30 days
Last updated:

How does maneeeee_ play?

Rating 0.97 K/R 0.69 ADR 76.2 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so just below the average (12.8%).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 31%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 2 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether maneeeee_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 228 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +95 ELO
85 matches · 46% win rate
On Mondays +66 ELO, win rate 50%

maneeeee_ loses the most ELO from match 5 of the day: +95 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.07 · Nuke

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
62% better than 86%
0.72 better than 47%
78.0 better than 43%
1.04 better than 61%
53% of 260 duels better than 67%
45% of 33 situations better than 72%
Anubis38
50% right on the average
0.72 right on the average
80.0 right on the average
1.01 better than 53%
47% of 149 duels better than 31%
34% of 29 situations better than 39%
Dust 235
49% better than 44%
0.69 better than 33%
78.8 better than 45%
0.98 better than 40%
54% of 160 duels better than 71%
56% of 18 situations better than 89%
Nuke35
54% right on the average
0.71 better than 32%
76.5 better than 25%
1.00 better than 36%
48% of 145 duels better than 28%
47% of 17 situations better than 66%
Ancient29
55% better than 66%
0.61 better than 5%
68.7 better than 6%
0.83 better than 6%
42% of 136 duels better than 11%
50% of 14 situations better than 79%
Inferno19
47% better than 33%
0.59 better than 4%
69.2 better than 9%
0.82 better than 4%
42% of 88 duels better than 13%
20% of 5 situations better than 12%
Cache10
80% -
0.76 -
78.6 -
1.06-
57% of 47 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maneeeee_ plays

Across 228 matches maneeeee_ averages K/R 0.69, ADR 76.2 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Averages 15.1 kills per match with 44% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 69 of 228 matches the rating was 1.10 or higher (30%), in 100 it was below 0.90. In 228 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. maneeeee_ loses the most ELO from match 5 of the day (+95 ELO, win rate 46%). Things go best on Dust 2 (+113 ELO, win rate 49%). Match no. 4 of the day goes best: 71% win rate, +49 ELO. Last 30 days: 116 matches, win rate 56%, net ELO +208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.