Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 696 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average38% headshots and so well below the average (44%).
Impact
AverageExactly 2 kills in 11.1% of rounds and so well below the average (13.1%).
Utility and deaths
Strength7.2 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months unchanged at 1.00. Just above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 84.6. Last 3 months: 80.3 (at the start 83.7). Just above the average (78.9).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 38% (at the start 39%). Well below the average (44%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 52% (at the start 44%). Just above the average (51%).
Best month: August 2026 with 1,258. Last 3 months: 1,167 (at the start 781).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
maneL_t loses the most ELO from match 5 of the day: −38 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Anubis
- Highest rating in a match: 2.55 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How maneL_t plays
Across 158 matches maneL_t averages K/R 0.70, ADR 81.0 and a rating of 1.00. Biggest strength: Utility hit rate at 44%, better than 95% of level 5 players. Most room to improve: Headshot rate at 38%, better than only 20% of level 5 players. Averages 15.2 kills per match with 38% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 55 of 158 matches the rating was 1.10 or higher (35%), in 71 it was below 0.90. In 116 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. maneL_t loses the most ELO from match 5 of the day (−38 ELO, win rate 39%). Things go best in match 2 of the day (+103 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +103 ELO. Improved over the last three months: Win rate +8 pp, ELO +386. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 80.3, Headshots at 38%. Last 30 days: 4 matches, win rate 25%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.