manam1i

Japan
On FACEIT since 2022 275 matches tracked 96 matches in 30 days
Last updated:

How does manam1i play?

Rating 0.95 K/R 0.69 ADR 76.2 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 275 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.6
Knife kills 1 in 275 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 28x 4K, 1 ace in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.2, Win rate +9 pp, ELO +445
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −116 ELO
43 matches · 49% win rate
On Mirage −81 ELO
84 matches · 58% win rate
Between 6:00 and 12:00 −81 ELO, win rate 42%
On Fridays −58 ELO, win rate 36%

manam1i loses the most ELO on Nuke: −116 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
58% better than 74%
0.72 better than 42%
78.8 better than 42%
1.00 better than 42%
50% of 352 duels better than 45%
49% of 35 situations better than 76%
Anubis60
43% better than 21%
0.68 better than 22%
76.1 better than 23%
0.94 better than 19%
45% of 306 duels better than 16%
47% of 32 situations better than 74%
Ancient51
57% better than 66%
0.72 better than 38%
79.0 better than 35%
0.96 better than 26%
56% of 270 duels better than 75%
50% of 28 situations better than 79%
Nuke43
49% better than 34%
0.68 better than 14%
75.2 better than 16%
0.92 better than 11%
43% of 181 duels better than 10%
36% of 28 situations better than 40%
Dust 224
42% better than 18%
0.63 better than 6%
65.1 better than 1%
0.87 better than 6%
49% of 67 duels better than 37%
24% of 21 situations better than 15%
Inferno9
44% -
0.63 -
72.7 -
0.86-
42% of 33 duels -
50% of 2 situations -
Cache3
0% -
0.54 -
68.6 -
0.63-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How manam1i plays

Across 275 matches manam1i averages K/R 0.69, ADR 76.2 and a rating of 0.95. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.95, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 58% headshots. The strongest map is Mirage with a 58% win rate in 84 matches. In 86 of 275 matches the rating was 1.10 or higher (31%), in 134 it was below 0.90. In 209 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. manam1i loses the most ELO on Nuke (−116 ELO, win rate 49%). Things go best on Anubis (+59 ELO, win rate 43%). Match no. 3 of the day goes best: 56% win rate, +59 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.2, Win rate +9 pp, ELO +445. Got weaker: Headshots −5 pp. Last 30 days: 96 matches, win rate 55%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.