man327

USA
On FACEIT since 2017 657 matches tracked 150 matches in 30 days
ELO ▼ 250
2,983
30-day peak: 3,233
Rank NA ▼ 165 places
#276
USA #158 in USA
30 days · prev. #111 · best #109
Last updated:
Next update possible in 1h 43m

How does man327 play?

Rating 1.05 K/R 0.76 ADR 82.8 from 657 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 657 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (599 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 2.8
Knife kills 6 in 657 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 93x 4K, 10 aces in 599 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −8.5, Win rate −11 pp, ELO −252

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.85). Right on the average (0.75).

Patterns

From the last 657 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −127 ELO
145 matches · 49% win rate
On Anubis −126 ELO
86 matches · 50% win rate
On Thursdays −212 ELO, win rate 45%

man327 loses the most ELO on Dust 2: −127 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 500 · Dust 2
  3. Most kills in a match: 40 · Ancient
  4. Highest rating in a match: 2.40 · Nuke

Maps in detail

from the last 657 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage245
51% better than 40%
0.78 better than 62%
85.2 better than 66%
1.07 better than 55%
53% of 1,014 duels better than 55%
41% of 116 situations better than 58%
Dust 2145
49% better than 32%
0.73 better than 38%
78.7 better than 34%
1.03 better than 39%
46% of 508 duels better than 18%
38% of 82 situations right on the average
Ancient119
59% better than 68%
0.80 better than 71%
87.2 better than 74%
1.10 better than 66%
55% of 516 duels better than 67%
50% of 60 situations better than 78%
Anubis86
50% better than 36%
0.74 better than 43%
80.5 better than 43%
1.02 better than 37%
53% of 347 duels better than 54%
39% of 49 situations better than 51%
Nuke43
44% better than 14%
0.75 better than 41%
80.9 better than 41%
1.04 better than 37%
53% of 200 duels right on the average
27% of 30 situations better than 22%
Cache13
38% -
0.58 -
68.8 -
0.77-
38% of 60 duels -
25% of 8 situations -
Inferno6
33% -
0.57 -
69.0 -
0.81-
36% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How man327 plays

Across 657 matches man327 averages K/R 0.76, ADR 82.8 and a rating of 1.05. Averages 16.4 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 119 matches. In 279 of 657 matches the rating was 1.10 or higher (42%), in 230 it was below 0.90. In 599 matches with detailed stats: 93 4Ks and 10 aces. Best month by rating: July 2026 at 1.19. man327 loses the most ELO on Dust 2 (−127 ELO, win rate 49%). Things go best on Ancient (+397 ELO, win rate 59%). Match no. 4 of the day goes best: 61% win rate, +111 ELO. Got weaker: K/R −0.10, Rating −0.15, ADR −8.5, Win rate −11 pp, ELO −252. Unchanged in recent months: Headshots at 51%. Last 30 days: 150 matches, win rate 47%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.