mamu

Finland
On FACEIT since 2022 184 matches tracked 12 matches in 30 days
ELO ▼ 60
2,396
30-day peak: 2,456
Rank EU
#74,243
Finland #1,948 in Finland
Last updated:

How does mamu play?

Rating 1.10 (from 134 matches) K/R 0.77 ADR 82.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 3.4
Knife kills 2 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.3
= Stayed the same
K/R at 0.78, Headshots at 59%, Win rate at 49%
▼ Got worse
Rating −0.71

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
22 matches · 36% win rate
On Tuesdays +5 ELO, win rate 42%

mamu loses the most ELO on Dust 2: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
42% better than 16%
0.78 better than 66%
84.4 better than 66%
1.12 better than 75%
57% of 201 duels better than 80%
33% of 21 situations better than 34%
Ancient30
50% better than 41%
0.77 better than 61%
82.1 better than 52%
1.03 better than 47%
62% of 73 duels better than 94%
23% of 13 situations better than 16%
Inferno24
71% better than 93%
0.83 better than 80%
86.3 better than 64%
1.19 better than 82%
54% of 80 duels right on the average
44% of 9 situations better than 70%
Dust 222
36% better than 7%
0.73 better than 44%
81.7 better than 53%
1.13 better than 77%
47% of 64 duels better than 25%
50% of 10 situations better than 83%
Cache14
57% -
0.75 -
79.9 -
1.04-
65% of 54 duels -
67% of 3 situations -
Nuke14
50% -
0.75 -
80.4 -
0.98-
36% of 28 duels -
38% of 8 situations -
Anubis12
50% -
0.75 -
74.6 -
1.06-
44% of 27 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mamu plays

Across 184 matches mamu averages K/R 0.77 and ADR 82.6; the rating across the 134 rated matches is 1.10. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 60% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 63 of 134 matches the rating was 1.10 or higher (47%), in 35 it was below 0.90. In 133 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. mamu loses the most ELO on Dust 2 (−25 ELO, win rate 36%). Things go best on Inferno (+50 ELO, win rate 71%). From match no. 5 of the day on, things go best: 53% win rate, +49 ELO. Improved over the last three months: ADR +4.3. Got weaker: Rating −0.71. Unchanged in recent months: K/R at 0.78, Headshots at 59%, Win rate at 49%. Last 30 days: 12 matches, win rate 42%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.