malzer

Finland
On FACEIT since 2022 141 matches tracked 99 matches in 30 days
ELO ▲ 369
2,338
30-day peak: 2,338
Rank EU
#88,869
Finland #2,332 in Finland
Last updated:

How does malzer play?

Rating 1.12 (from 121 matches) K/R 0.78 ADR 83.5 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 34% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.9
Knife kills 9 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 24x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07
= Stayed the same
ADR at 83.9, Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −31 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 37%
0.75 right on the average
80.7 better than 48%
1.09 better than 66%
51% of 136 duels right on the average
40% of 35 situations better than 57%
Dust 235
51% better than 49%
0.83 better than 83%
86.3 better than 74%
1.19 better than 88%
59% of 105 duels better than 86%
45% of 20 situations better than 71%
Anubis25
60% better than 74%
0.80 better than 73%
86.5 better than 74%
1.14 better than 78%
43% of 82 duels better than 11%
50% of 14 situations better than 75%
Ancient15
60% better than 77%
0.75 right on the average
82.8 better than 56%
1.11-
51% of 61 duels better than 45%
58% of 12 situations better than 90%
Inferno6
67% -
0.76 -
86.6 -
0.86-
53% of 19 duels -
100% of 1 situations -
Nuke6
17% -
0.69 -
70.6 -
0.95-
44% of 16 duels -
33% of 3 situations -
Cache5
40% -
0.89 -
88.4 -
1.19-
44% of 16 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How malzer plays

Across 141 matches malzer averages K/R 0.78 and ADR 83.5; the rating across the 121 rated matches is 1.12. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 62 of 121 matches the rating was 1.10 or higher (51%), in 35 it was below 0.90. In 101 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. Things go best on Dust 2 (+120 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, +37 ELO. Improved over the last three months: K/R +0.06, Rating +0.07. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 83.9, Win rate at 52%. Last 30 days: 99 matches, win rate 54%, net ELO +233.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.