maluco

Portugal
On FACEIT since 2015 253 matches tracked 70 matches in 30 days
ELO ▲ 366
3,739
30-day peak: 3,749
Rank EU ▲ 166 places
#390
Portugal #4 in Portugal
30 days · prev. #556 · best #304
Last updated:

How does maluco play?

Rating 1.14 (from 252 matches) K/R 0.81 ADR 86.2 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 252 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (55%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 61%+6 pp · Ø 55% better than 90%

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 17%
AWP share of kills 30%+16 pp · Ø 14% better than 86%
K/D 1.17+0.05 · Ø 1.12 better than 52%
Pistol kills per match 3.0
Knife kills 5 in 253 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so slightly above the average (14.6%).

2K rounds 15.2%+0.6 pp · Ø 14.6% better than 62%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 53%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 45x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 26%
Enemies flashed per round 0.29−0.06 · Ø 0.35 better than 31%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +7 pp
= Stayed the same
ADR at 86.4
▼ Got worse
Headshots −2 pp, ELO −145

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.78). Slightly above the average (0.79).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −87 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.42 · Mirage
  4. Most kills in a match: 43 · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
46% better than 8%
0.79 better than 40%
85.6 better than 44%
1.08 better than 32%
59% of 333 duels better than 74%
31% of 45 situations better than 24%
Dust 264
61% better than 63%
0.83 better than 63%
90.3 better than 70%
1.17 better than 59%
60% of 343 duels better than 75%
33% of 33 situations better than 33%
Ancient47
53% better than 29%
0.78 better than 41%
81.5 better than 28%
1.09 better than 40%
61% of 204 duels better than 85%
52% of 25 situations better than 81%
Anubis43
56% better than 45%
0.85 better than 75%
89.1 better than 66%
1.23 better than 80%
60% of 176 duels better than 79%
36% of 22 situations better than 42%
Inferno13
69% -
0.82 -
84.7 -
1.23-
54% of 56 duels -
33% of 12 situations -
Nuke12
42% -
0.71 -
76.0 -
0.96-
52% of 62 duels -
13% of 8 situations -
Cache4
100% -
0.99 -
94.1 -
1.47-
67% of 24 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maluco plays

Across 253 matches maluco averages K/R 0.81 and ADR 86.2; the rating across the 252 rated matches is 1.14. Biggest strength: Opening duels won at 61%, better than 90% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 46%, better than only 17% of level 10 · 3,500+ ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 120 of 252 matches the rating was 1.10 or higher (48%), in 69 it was below 0.90. In 186 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. Things go best on Anubis (+57 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +7 pp. Got weaker: Headshots −2 pp, ELO −145. Unchanged in recent months: ADR at 86.4. Last 30 days: 70 matches, win rate 61%, net ELO +406.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.