malo1y

Ukraine
142 matches tracked
Last updated:

How does malo1y play?

Rating 0.95 K/R 0.70 ADR 77.8 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−3 pp · Ø 49% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 26%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.98).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.92−0.06 · Ø 0.98 better than 24%
Pistol kills per match 2.9
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just above the average (12.9%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 60%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 40%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 1 ace in 66 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 12%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 15%
Deaths per round 76%+3 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 78.0
▼ Got worse
Win rate −7 pp, ELO −204

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.71).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
31 matches · 48% win rate
On Saturdays −1 ELO, win rate 31%

malo1y loses the most ELO on Dust 2: −55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 54%
0.71 better than 44%
81.4 better than 62%
0.96 better than 36%
46% of 185 duels better than 28%
36% of 25 situations better than 44%
Dust 231
48% better than 39%
0.65 better than 17%
71.6 better than 11%
0.90 better than 17%
48% of 118 duels better than 36%
47% of 15 situations better than 74%
Anubis21
38% better than 13%
0.73 better than 60%
81.7 better than 69%
1.00 better than 57%
45% of 74 duels better than 24%
27% of 15 situations better than 29%
Ancient17
59% better than 79%
0.65 better than 17%
72.2 better than 13%
0.88 better than 14%
44% of 66 duels better than 21%
29% of 7 situations better than 28%
Inferno10
20% -
0.73 -
74.6 -
0.99-
50% of 30 duels -
33% of 6 situations -
Nuke9
56% -
0.75 -
83.2 -
0.99-
46% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How malo1y plays

Across 142 matches malo1y averages K/R 0.70, ADR 77.8 and a rating of 0.95. Most room to improve: Utility damage per round at 2.3, better than only 12% of level 7 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 49 of 142 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 66 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. malo1y loses the most ELO on Dust 2 (−55 ELO, win rate 48%). Things go best on Mirage (+124 ELO, win rate 51%). Match no. 3 of the day goes best: 60% win rate, −64 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −204. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 78.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.