mallimario

Uganda
105 matches tracked 37 matches in 30 days
Last updated:

How does mallimario play?

Rating 1.23 K/R 0.87 ADR 89.4 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 105 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
Multi-killsAWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.25+0.21 · Ø 1.04 better than 94%
Pistol kills per match 3.1
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 91%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 36x 4K, 5 aces in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 87%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether mallimario is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.89
JulAugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
27 matches · 63% win rate
Between 18:00 and 24:00 −4 ELO, win rate 43%

mallimario loses the most ELO on Mirage: −25 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 87%
0.92 better than 97%
92.8 better than 93%
1.31 better than 97%
56% of 131 duels better than 75%
38% of 13 situations right on the average
Dust 226
54% better than 57%
0.86 better than 91%
88.5 better than 82%
1.23 better than 92%
62% of 134 duels better than 92%
24% of 17 situations better than 14%
Nuke17
65% better than 77%
0.84 better than 81%
85.2 better than 63%
1.21 better than 86%
53% of 86 duels right on the average
67% of 12 situations better than 95%
Ancient14
36% -
0.87 -
91.4 -
1.16-
65% of 52 duels -
56% of 9 situations -
Inferno14
29% -
0.82 -
86.3 -
1.19-
60% of 67 duels -
33% of 9 situations -
Anubis5
60% -
0.89 -
97.4 -
1.28-
76% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mallimario plays

Across 105 matches mallimario averages K/R 0.87, ADR 89.4 and a rating of 1.23. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · all ELO ranges players. Averages 18.8 kills per match with 56% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 60 of 105 matches the rating was 1.10 or higher (57%), in 24 it was below 0.90. In 100 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 1.27. mallimario loses the most ELO on Mirage (−25 ELO, win rate 63%). Last 30 days: 37 matches, win rate 51%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.