malkiq_mesi

Bulgaria
On FACEIT since 2018 105 matches tracked 45 matches in 30 days
Last updated:

How does malkiq_mesi play?

Rating 1.08 K/R 0.76 ADR 86.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 105 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.0
Knife kills 5 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 83%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 22x 4K, 3 aces in 86 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 96%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether malkiq_mesi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −1 ELO
22 matches · 73% win rate
In match 1 of the day +78 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 +51 ELO, win rate 48%

malkiq_mesi loses the most ELO on Inferno: −1 ELO, 73% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% better than 56%
0.75 better than 60%
85.5 better than 76%
1.07 better than 69%
50% of 128 duels better than 46%
56% of 16 situations better than 88%
Inferno22
73% better than 95%
0.77 better than 65%
88.9 better than 83%
1.10 better than 68%
52% of 104 duels better than 46%
56% of 9 situations better than 85%
Mirage21
38% better than 12%
0.76 better than 64%
82.7 better than 64%
1.03 better than 57%
49% of 99 duels better than 41%
37% of 19 situations better than 47%
Ancient12
42% -
0.87 -
95.1 -
1.22-
67% of 55 duels -
38% of 8 situations -
Anubis10
30% -
0.74 -
83.7 -
1.04-
52% of 42 duels -
43% of 7 situations -
Cache7
71% -
0.61 -
80.3 -
0.85-
56% of 39 duels -
0% of 2 situations -
Nuke4
100% -
0.90 -
95.1 -
1.36-
42% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How malkiq_mesi plays

Across 105 matches malkiq_mesi averages K/R 0.76, ADR 86.5 and a rating of 1.08. Biggest strength: Utility damage per round at 7.4, better than 96% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 16.8 kills per match with 41% headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 41 of 105 matches the rating was 1.10 or higher (39%), in 36 it was below 0.90. In 86 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. malkiq_mesi loses the most ELO on Inferno (−1 ELO, win rate 73%). Things go best on Mirage (+26 ELO, win rate 38%). Last 30 days: 45 matches, win rate 51%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.