malinnikow

Russia
226 matches tracked 20 matches in 30 days
Last updated:

How does malinnikow play?

Rating 1.06 K/R 0.80 ADR 89.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 226 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More damage per round than the level 7 average.
EntryMulti-killsDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 2.7
Knife kills 1 in 226 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.2 pp · Ø 12.9% better than 81%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 93%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 54x 4K, 7 aces in 205 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 2%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.07, Win rate +3 pp, ELO +73
= Stayed the same
ADR at 89.2
▼ Got worse
Headshots −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.76). Well above the average (0.71).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
32 matches · 50% win rate
On Mirage −49 ELO
50 matches · 36% win rate
On Wednesdays −24 ELO, win rate 37%

malinnikow loses the most ELO on Ancient: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
49% better than 46%
0.81 better than 90%
91.2 better than 94%
1.06 better than 74%
51% of 503 duels better than 55%
28% of 25 situations better than 23%
Mirage50
36% better than 9%
0.76 better than 74%
84.6 better than 80%
0.99 better than 53%
52% of 381 duels better than 63%
24% of 25 situations better than 16%
Anubis45
53% right on the average
0.86 better than 97%
93.5 better than 98%
1.14 better than 90%
56% of 354 duels better than 80%
41% of 17 situations better than 58%
Ancient32
50% right on the average
0.78 better than 78%
87.4 better than 88%
1.05 better than 71%
55% of 234 duels better than 76%
38% of 13 situations right on the average
Inferno12
25% -
0.72 -
82.1 -
0.90-
48% of 100 duels -
50% of 2 situations -
Cache8
63% -
0.78 -
85.7 -
1.09-
51% of 59 duels -
33% of 3 situations -
Nuke6
33% -
0.84 -
89.9 -
1.09-
51% of 47 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How malinnikow plays

Across 226 matches malinnikow averages K/R 0.80, ADR 89.0 and a rating of 1.06. Biggest strength: Rounds with first kill at 18%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 7 players. Averages 17.7 kills per match with 48% headshots. The strongest map is Anubis with a 53% win rate in 45 matches. In 92 of 226 matches the rating was 1.10 or higher (41%), in 88 it was below 0.90. In 205 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. malinnikow loses the most ELO on Ancient (−55 ELO, win rate 50%). Things go best on Dust 2 (+35 ELO, win rate 49%). Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +3 pp, ELO +73. Got weaker: Headshots −11 pp. Unchanged in recent months: ADR at 89.2. Last 30 days: 20 matches, win rate 25%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.